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此代碼工作的透視相機上:three.js所,正交相機,發現X軸和Z y = 0的
var vector = new THREE.Vector3((mouseX/window.innerWidth) * 2 - 1, -(mouseY/window.innerHeight) * 2 + 1, 0.5);
vector.unproject(camera);
var dir = vector.sub(camera.position).normalize();
var distance = -camera.position.y/dir.y;
var cursor3DPos = camera.position.clone().add(dir.multiplyScalar(distance));
我如何使用正視相機相同的3D座標?
該男子與所有的答案。謝謝,WestLangley! – MikeB