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在下面的程序中,我試圖繪製一個簡單的房子。座標在房屋數組中定義。我需要旋轉房屋並顯示旋轉以及原始房屋。 但是爲什麼不顯示旋轉的房子?OpenGL 2D旋轉問題
//Program to create a house like figure and rotate ir about a given fixed point using OpenGL functions.
#include <glut.h>
#include <stdio.h>
float house [11][2] = {{100,200},{200,250},{300,200},{100,200},{100,100},{175,100},{175,150},{225,150},{225,100},{300,100},{300,200}};
void init()
{
glClearColor(1,1,1,0);
glMatrixMode(GL_PROJECTION);
gluOrtho2D(0,800,0,800);
glMatrixMode(GL_MODELVIEW);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
//NORMAL HOUSE
glColor3f(1,0,0);
glBegin(GL_LINE_LOOP);
for(int i=0;i<11;i++)
glVertex2fv(house[i]);
glEnd();
glFlush();
//ROTATED HOUSE
glPushMatrix();
glRotatef(60,0,1,0);
glColor3f(1,1,0);
glBegin(GL_LINE_LOOP);
for(int i=0;i<11;i++)
glVertex2fv(house[i]);
glEnd();
glFlush();
glPopMatrix();
}
void main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(800,800);
glutInitWindowPosition(100,100);
glutCreateWindow("House rotation");
init();
glutDisplayFunc(display);
glutMainLoop();
}
上述修改顯示輸出。但它並沒有圍繞100,100的左下角旋轉房子。所以我試過這個: glTranslatef(-100,-100,0); glRotatef(30,0,0,1); glRotatef(30,0,0,1); glTranslatef(100,100,0); 但它仍然無法正常工作。爲什麼? – footy 2011-05-10 13:46:06
@footy:編輯。看起來這些轉換順序錯誤。 – genpfault 2011-05-10 18:09:54