2017-02-26 96 views
-2

所有我此刻的這個爛攤子代碼:http://pastebin.com/F9Dc7pbR如何在Lua中生成平鋪Perlin噪聲?

這是不是平鋪,也不漂亮(你必須把我的話,因爲我不能將它張貼由於口碑)。

我還發現了噪音這個例子代碼,將瓷磚:http://pastebin.com/cmuTBSJY

但我不能使用,因爲我不知道Python或它如何轉化到Lua。有任何想法嗎?

編輯:澄清,它需要能夠迴繞到和觸摸本身的X & Y軸兩

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你的問題是什麼呢?什麼是工作,什麼不是?我們不會設置一個Love2D環境,並運行你的代碼只是爲了弄清楚它有什麼問題。如果問題是關鍵的話,我們只能提供幫助。 –

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我的功能不會產生理想的噪音,我一直沒能找到有關生成二維噪聲可以平鋪這是在任何一種便攜式或可讀格式的任何東西。如果你能指出一個關於這個話題的學習資源,它將超越真棒。 (這裏是我的功能是什麼鏈接:http://imgur.com/a/6KjFW) –

回答

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這裏張貼在轉換到Lua問題的Python代碼。它產生的噪音平鋪:

-- Create 256 shuffled numbers 
local perm = {} 
for i = 1, 256 do 
    table.insert(perm, math.random(#perm + 1), i) 
end 

-- Repeat the list 
for i = 1, 256 do 
    perm[i+256] = perm[i] 
end 

-- Generate 256 directions 
local dirs = {} 
for a = 0, 255 do 
    table.insert(dirs, { math.cos(a * 2.0 * math.pi/256), 
         math.sin(a * 2.0 * math.pi/256) }) 
end 

local function noise(x, y, per) 
    local function surflet(grid_x, grid_y) 
     local dist_x, dist_y = math.abs(x - grid_x), math.abs(y - grid_y) 
     local poly_x = 1 - 6 * dist_x^5 + 15 * dist_x^4 - 10 * dist_x^3 
     local poly_y = 1 - 6 * dist_y^5 + 15 * dist_y^4 - 10 * dist_y^3 
     local hashed = perm[(perm[(math.floor(grid_x) % per) + 1] + math.floor(grid_y) % per) + 1] 
     local grad = (x - grid_x) * dirs[hashed][1] + (y - grid_y) * dirs[hashed][2] 
     return poly_x * poly_y * grad 
    end 
    local int_x, int_y = math.floor(x), math.floor(y) 
    return surflet(int_x+0, int_y+0) + surflet(int_x+1, int_y+0) + 
      surflet(int_x+0, int_y+1) + surflet(int_x+1, int_y+1) 
end 

local function fBm(x, y, per, octs) 
    local val = 0 
    for o = 0, octs - 1 do 
     val = val + (0.5^o * noise(x * 2^o, y * 2^o, per * 2^o)) 
    end 
    return val 
end 

local size, freq, octs = 128, 1/32.0, 5 

-- Generate 128x128 data points 
local data = {} 
for y = 1, size do 
    local line = {} 
    for x = 1, size do 
     table.insert(line, math.floor((fBm(x*freq, y*freq, math.floor(size*freq), octs) + 1) * 128)) 
    end 
    table.insert(data, line) 
end 

-- To demonstrate, let's generate a PGM file, 
-- which is easy to convert to PNG. 
local out = { "P2", "128 128", "255" } 
for y = 1, size do 
    local line = {} 
    for x = 1, size do 
     table.insert(line, tostring(data[y][x])) 
    end 
    table.insert(out, table.concat(line, " ")) 
end 
local pgm_data = table.concat(out, "\n") .. "\n" 

-- And now let's convert it to PNG using ImageMagick. 

-- We'll try to do it natively, loading https://github.com/leafo/magick 
-- To use it, install it with `luarocks install magick` 
-- and run this script with `luajit`. 
local ok, magick = pcall(require, "magick") 
if ok then 
    local im = magick.load_image_from_blob(pgm_data) 
    im:set_format("pgm") 
    im:write("noise.png") 
else 
    -- If we don't have the library, let's just call ImageMagick from the command-line. 
    local fd = io.open("noise.pgm", "w") 
    fd:write(pgm_data) 
    fd:close() 
    os.execute("convert noise.pgm noise.png") 
end 
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太謝謝你了! –