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我使用three.js渲染房間預覽。當我移動相機看天花板時,我發現紋理以錯誤的方式渲染。three.js球體紋理以錯誤的方式顯示
什麼可以錯在下面的代碼:
var scene = new THREE.Scene();
var material = new THREE.MeshBasicMaterial();
var loader = textureLoader = new THREE.TextureLoader();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 1, 1000);
var sphere = new THREE.SphereGeometry(150, 32, 32, 0, Math.PI * 2, 0, Math.PI);
leftSphere.applyMatrix(new THREE.Matrix4().makeScale(-1, 1, 1));
material.map = loader.load('image.jpeg');
scene.add(new THREE.Mesh(sphere, material));