我初始化我的相機,並將其約束到我的播放器// didMove(查看:SKView): self.camera = cameraNode
self.addChild(cameraNode)
let range = SKRange(constantValue: 0)
let cameraConstraint = SKConstraint.distance(range,
我想在我的遊戲中出現一種圍繞着屏幕的聲波。我能夠做出正弦的直線,但是我怎樣才能使正弦旋轉20度?例如,從左下角到右上角? let pi = CGFloat.pi
let wave = Waves[0]
let x = path.currentPoint.x
let c = (2 * pi)/(wave.Wavelength * 30)
let a
我有我在場景中添加一個節點。同樣在現場,我給它一個反彈組件。該組件如下所示: class BounceComponent: GKComponent, ComponentSetupProt {
var bounce: SKAction?
var node: SKSpriteNode?
@GKInspectable var diff: CGFloat = 0.2
@GKInspectabl