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所以我有這個精靈套件遊戲,這是在swift 2編碼。遊戲包括這些彩色圓圈(綠色,紅色,紫色,黃色,藍色)倒下屏幕從相同的高度開始,但從不同的寬度開始。在屏幕的底部有一個欄,告訴你什麼顏色不按。所以如果酒吧是黃色的,並且你點擊一個黃色的圓圈,你會失去。我已經有失敗的實現,但我似乎無法弄清楚如何檢測單擊的圓形不是欄上的顏色。這是我對顏色檢測的代碼。請記住,變量「colorNeeded」是你不想點擊檢測精靈的顏色是不是另一個精靈的顏色
switch colorNeeded {
case SKColor.redColor():
if Red.containsPoint(location) {
print("Color Needed is Blue, Blue Circle Clicked")
print("Lose, score is: \(score)")
changeColorNeeded()
}
break
case SKColor.blueColor():
if Blue.containsPoint(location) {
print("Color Needed is Blue, Blue Circle Clicked")
print("Lose, score is: \(score)")
changeColorNeeded()
}
break
case SKColor.yellowColor():
if Yellow.containsPoint(location) {
print("Color Needed is Blue, Blue Circle Clicked")
print("Lose, score is: \(score)")
changeColorNeeded()
}
break
case SKColor.greenColor():
if Green.containsPoint(location) {
print("Color Needed is Blue, Blue Circle Clicked")
print("Lose, score is: \(score)")
changeColorNeeded()
}
break
case SKColor.purpleColor():
if Purple.containsPoint(location) {
print("Color Needed is Blue, Blue Circle Clicked")
print("Lose, score is: \(score)")
changeColorNeeded()
}
break
default:
if Purple.containsPoint(location) || Green.containsPoint(location) || Yellow.containsPoint(location) || Blue.containsPoint(location) || Red.containsPoint(location){
score++
("Good Color Clicked")
ChangeCounter++
if ChangeCounter == 5 {
changeColorNeeded()
}
}
break
}
我不知道switch語句有別的。謝謝 – jacobsan420
switch語句沒有,'if'語句在_inside_ case中可以有'else'。別客氣! – Gliderman