與我最近的大部分問題一樣,我認爲這是一個語法問題。我知道我想要做什麼,但我不知道如何寫它。我正在嘗試創建一個拼圖類型的應用程序。 CGPoints代表每個圖像應該在哪裏的中心點。無法聲明/初始化CGPoint數組
- 我創建了40個圖像並將它們放入一個數組中。
- 我想創建40個CGPoints並將所有這些點放在一個數組中。
- 圖像[0]上的圖像在cgpoints [0]處具有相應的中心 - 或者更確切地說,圖像應放置在拼圖中。
雖然我很難聲明/初始化CGPoint數組。下面是代碼:
.h文件中
#import <UIKit/UIKit.h>
@interface DSAAssignmentViewController2 : UIViewController
@property (weak, nonatomic) NSString *passedData;
@property (weak, nonatomic) IBOutlet UILabel *lblDisplayPreviousInput;
@property (weak, nonatomic) IBOutlet UIImageView *imgOriginal;
@property (weak, nonatomic) IBOutlet UIImageView *img1;
@property (weak, nonatomic) IBOutlet UIImageView *img2;
@property (weak, nonatomic) IBOutlet UIImageView *img3;
@property (weak, nonatomic) IBOutlet UIImageView *img4;
@property (weak, nonatomic) IBOutlet UIImageView *img5;
@property (weak, nonatomic) IBOutlet UIImageView *img6;
@property (weak, nonatomic) IBOutlet UIImageView *img7;
@property (weak, nonatomic) IBOutlet UIImageView *img8;
@property (weak, nonatomic) IBOutlet UIImageView *img9;
@property (weak, nonatomic) IBOutlet UIImageView *img10;
@property (weak, nonatomic) IBOutlet UIImageView *img11;
@property (weak, nonatomic) IBOutlet UIImageView *img12;
@property (weak, nonatomic) IBOutlet UIImageView *img13;
@property (weak, nonatomic) IBOutlet UIImageView *img14;
@property (weak, nonatomic) IBOutlet UIImageView *img15;
@property (weak, nonatomic) IBOutlet UIImageView *img16;
@property (weak, nonatomic) IBOutlet UIImageView *img17;
@property (weak, nonatomic) IBOutlet UIImageView *img18;
@property (weak, nonatomic) IBOutlet UIImageView *img19;
@property (weak, nonatomic) IBOutlet UIImageView *img20;
@property (weak, nonatomic) IBOutlet UIImageView *img21;
@property (weak, nonatomic) IBOutlet UIImageView *img22;
@property (weak, nonatomic) IBOutlet UIImageView *img23;
@property (weak, nonatomic) IBOutlet UIImageView *img24;
@property (weak, nonatomic) IBOutlet UIImageView *img25;
@property (weak, nonatomic) IBOutlet UIImageView *img26;
@property (weak, nonatomic) IBOutlet UIImageView *img27;
@property (weak, nonatomic) IBOutlet UIImageView *img28;
@property (weak, nonatomic) IBOutlet UIImageView *img29;
@property (weak, nonatomic) IBOutlet UIImageView *img30;
@property (weak, nonatomic) IBOutlet UIImageView *img31;
@property (weak, nonatomic) IBOutlet UIImageView *img32;
@property (weak, nonatomic) IBOutlet UIImageView *img33;
@property (weak, nonatomic) IBOutlet UIImageView *img34;
@property (weak, nonatomic) IBOutlet UIImageView *img35;
@property (weak, nonatomic) IBOutlet UIImageView *img36;
@property (weak, nonatomic) IBOutlet UIImageView *img37;
@property (weak, nonatomic) IBOutlet UIImageView *img38;
@property (weak, nonatomic) IBOutlet UIImageView *img39;
@property (weak, nonatomic) IBOutlet UIImageView *img40;
@property (strong, nonatomic) NSArray *imageViews;
@property CGPoint *holder1;
@property CGPoint *holder2;
@property CGPoint *holder3;
@property CGPoint *holder4;
@property CGPoint *holder5;
@property CGPoint *holder6;
@property CGPoint *holder7;
@property CGPoint *holder8;
@property (strong, nonatomic) NSMutableArray *holders;
@end
.m文件
#import "DSAAssignmentViewController2.h"
@interface DSAAssignmentViewController2()
@end
@implementation DSAAssignmentViewController2
@synthesize lblDisplayPreviousInput;
@synthesize imgOriginal;
@synthesize img1;
@synthesize img2;
@synthesize img3;
@synthesize img4;
@synthesize img5;
@synthesize img6;
@synthesize img7;
@synthesize img8;
@synthesize img9;
@synthesize img10;
@synthesize img11;
@synthesize img12;
@synthesize img13;
@synthesize img14;
@synthesize img15;
@synthesize img16;
@synthesize img17;
@synthesize img18;
@synthesize img19;
@synthesize img20;
@synthesize img21;
@synthesize img22;
@synthesize img23;
@synthesize img24;
@synthesize img25;
@synthesize img26;
@synthesize img27;
@synthesize img28;
@synthesize img29;
@synthesize img30;
@synthesize img31;
@synthesize img32;
@synthesize img33;
@synthesize img34;
@synthesize img35;
@synthesize img36;
@synthesize img37;
@synthesize img38;
@synthesize img39;
@synthesize img40;
@synthesize passedData;
@synthesize imageViews;
@synthesize holder1;
@synthesize holder2;
@synthesize holder3;
@synthesize holder4;
@synthesize holder5;
@synthesize holder6;
@synthesize holder7;
@synthesize holder8;
@synthesize holders;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
// make jigsaw piece holders
//create 8 points where the jigsaw pieces (images) will be placed
CGPoint holder1 = CGPointMake(60, 644);
CGPoint holder2 = CGPointMake(140, 644);
CGPoint holder3 = CGPointMake(220, 644);
CGPoint holder4 = CGPointMake(300, 644);
CGPoint holder5 = CGPointMake(380, 644);
CGPoint holder6 = CGPointMake(460, 644);
CGPoint holder7 = CGPointMake(540, 644);
CGPoint holder8 = CGPointMake(620, 644);
// set up array of cgpoints
holders = [NSMutableArray arrayWithObjects:[NSValue valueWithCGPoint: holder1],[NSValue valueWithCGPoint: holder2], [NSValue valueWithCGPoint: holder3], [NSValue valueWithCGPoint: holder4], [NSValue valueWithCGPoint: holder5], [NSValue valueWithCGPoint: holder6], [NSValue valueWithCGPoint: holder7], [NSValue valueWithCGPoint: holder8], nil];
// set up array of images
imageViews = [NSArray arrayWithObjects:img1, img2, img3, img4, img5, img6, img7, img8, img9, img10, img11, img12, img13, img14, img15, img16, img17, img18, img19, img20, img21, img22, img23, img24, img25, img26, img27, img28, img29, img30, img31, img32, img33, img34, img35, img36, img37, img38, img39, img40, nil];
NSString *welcomeMessage = [NSString stringWithFormat:@"Welcome %@", passedData];
UIAlertView *alert = [[UIAlertView alloc] //show alert box with option to play or exit
initWithTitle: welcomeMessage
message:@"Once you press \"Play\" the timer will start. Good luck!"
delegate:self
cancelButtonTitle:@"I want out!"
otherButtonTitles:@"Play",nil];
[alert show];
NSLog(@"x-coord: %f, y-coord: %f", holder1.x, holder1.y);
}
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
//location of current touch
CGPoint location = [touch locationInView:self.view];
UIView *touchedView = [touch view];
if ([imageViews indexOfObject:touchedView] != NSNotFound) {
// not not found means found!
[self animateFirstTouch:touchedView withLocation:location];
} else {
return;
}
}
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
[self touchesBegan:touches withEvent:event];
}
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
//location of current touch
CGPoint location = [touch locationInView:self.view];
UIView *touchedView = [touch view];
[self animateReleaseTouch:touchedView withLocation:location];
}
- (void)viewDidUnload
{
[self setLblDisplayPreviousInput:nil];
[self setImgOriginal:nil];
[self setImg1:nil];
[self setImg2:nil];
[self setImg3:nil];
[self setImg4:nil];
[self setImg5:nil];
[self setImg6:nil];
[self setImg7:nil];
[self setImg8:nil];
[self setImg9:nil];
[self setImg10:nil];
[self setImg11:nil];
[self setImg12:nil];
[self setImg13:nil];
[self setImg14:nil];
[self setImg15:nil];
[self setImg16:nil];
[self setImg17:nil];
[self setImg18:nil];
[self setImg19:nil];
[self setImg20:nil];
[self setImg21:nil];
[self setImg22:nil];
[self setImg23:nil];
[self setImg24:nil];
[self setImg25:nil];
[self setImg26:nil];
[self setImg27:nil];
[self setImg28:nil];
[self setImg29:nil];
[self setImg30:nil];
[self setImg31:nil];
[self setImg32:nil];
[self setImg33:nil];
[self setImg34:nil];
[self setImg35:nil];
[self setImg36:nil];
[self setImg37:nil];
[self setImg38:nil];
[self setImg39:nil];
[self setImg40:nil];
[super viewDidUnload];
// Release any retained subviews of the main view.
}
-(void) animateFirstTouch:(UIImageView *)image withLocation:(CGPoint)location {
image.center = location;
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.2];
image.transform = CGAffineTransformMakeScale(1.25, 1.25);
[UIView commitAnimations];
}
-(void) animateReleaseTouch:(UIImageView *)image withLocation:(CGPoint)location {
image.center = location;
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.2];
image.transform = CGAffineTransformMakeScale(1.0, 1.0);
[UIView commitAnimations];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
@end
如果一切有點亂與否我不能告訴。正如你所看到的,我已經開始只有8個「持有者」,這些CGPoint代表了拼圖碎片應該放置在哪裏的中心。
這不僅僅是一團糟。當你可以以編程方式生成它們並將它們保存在一個數組中時,從來沒有好的理由可以擁有40個屬性。也就是說,你應該發佈你遇到的具體錯誤;只是說「不起作用」對試圖診斷問題的人沒有幫助。 – 2012-04-03 14:17:42
@IanHenry擊敗我。這裏的實際問題或問題是什麼?如果你正在尋找代碼審查,那麼[Code Review StackExchange](http://codereview.stackexchange.com/)。 – 2012-04-03 14:19:35
對不起,我意識到我不清楚。我的問題是CG可變數組。我現在的方式是,我得到的錯誤指出:「holder1,2,3,... 8的本地聲明隱藏實例變量」。這是在我的.m文件中。對於Obj-C,我是一個新手,我不確定我是否將正確的東西放在.h和.m文件中。 – garethdn 2012-04-03 14:27:23