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如何修改由object.position.set(x,y,z)定義的對象的Z值?我試圖直接修改值(100 +寬度),但它似乎不工作。有任何想法嗎 ?在while循環中增加object.position.set
while (newGeo2.faces.length != 0) {
paveMesh2.position.set(0 , 0, -100+width);
paveBSP2 = new ThreeBSP(paveMesh2);
scene.add(paveMesh2);
newBSP2 = filetBSP.intersect(paveBSP2);
newGeo2 = newBSP2.toGeometry();
newMesh2.position.set(50, 50, -50+width);
scene.add(newMesh2);
}
schouldn't你第一次得到對象屬性,不是添加的東西呢?像object.position.set(x,y,object.position.z + 100)。只是猜測 –