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我有一個矩形,我想快速移動,但由於某種原因,我使用的速度更快,似乎仍然很慢。我究竟做錯了什麼?我也下降從上面的圓圈到表面,甚至強硬我玩重力可以歸結像一個氣球......Libgdx Box2D速度不夠快
一些宣言
float velocity = 10000000f;
static final float BOX_STEP=1/60f;
static final int BOX_VELOCITY_ITERATIONS=6;
static final int BOX_POSITION_ITERATIONS=2;
重力,都試過了,他們似乎都吸
world = new World(new Vector2(0,-50),true);
地面我物體移動到
//ground
BodyDef groundBodyDef =new BodyDef();
groundBodyDef.position.set(new Vector2(0, camera.viewportHeight * .08f));
Body groundBody = world.createBody(groundBodyDef);
PolygonShape groundBox = new PolygonShape();
groundBox.setAsBox((camera.viewportWidth) * 2, camera.viewportHeight * .08f);
groundBody.createFixture(groundBox, 0.0f);
然後這裏是我的對象:
//ball
bodyDef = new BodyDef();
bodyDef.type = BodyType.DynamicBody;
bodyDef.position.set(new Vector2(camera.viewportWidth * .2f, camera.viewportHeight * .75f));
body = world.createBody(bodyDef);
CircleShape dynamicCircle = new CircleShape();
dynamicCircle.setRadius(camera.viewportWidth * .035f);
FixtureDef fixtureDef = new FixtureDef();
fixtureDef.shape = dynamicCircle;
fixtureDef.density = 0.5f;
fixtureDef.friction = 0.5f;
fixtureDef.restitution = 0.8f;
body.createFixture(fixtureDef);
body.setLinearVelocity(0,-100);
//slime boy
BodyDef bodyBoxDef = new BodyDef();
bodyBoxDef.type = BodyType.DynamicBody;
bodyBoxDef.position.set(new Vector2(camera.viewportWidth * .08f,camera.viewportHeight * .191f));
bodyBox = world.createBody(bodyBoxDef);
PolygonShape slimeBox = new PolygonShape();
slimeBox.setAsBox(camera.viewportWidth * .04f, camera.viewportHeight * .03f);
FixtureDef fixtureSlimeDef = new FixtureDef();
fixtureSlimeDef.shape = slimeBox;
fixtureSlimeDef.density = 1.0f;
fixtureSlimeDef.friction = 0.0f;
fixtureSlimeDef.restitution = 0.0f;
bodyBox.createFixture(fixtureSlimeDef);
debugRenderer = new Box2DDebugRenderer();
body.applyTorque(1000000000);
bodyBox.setFixedRotation(true);
bodyBox.setBullet(true);
任何一個有建議,以加快這一切動靜?
我一直使用720的屏幕1280,但我從其他來源看到越小越好,所以我縮小到640的260,但仍然不是我想要的性能。我真的應該走多小?
是的,我才意識到這一點,我已經向世界電錶轉換。現在唯一的事情是,我的速度快速移動,但速度如此之快以至於跳過了一堆值,但我會學會解決這個問題。謝謝! – BalintD
你應該接受P.T.回答爲你的答案。 ;) – Lestat