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我想寫一個測試,驗證我的場景中SKSpriteNode具有正確的紋理。 測試看起來像這樣:無法可靠驗證SKSpriteNode的紋理
let sceneSprite = scene.childNodeWithName("sceneSprite") as SKSpriteNode!
let sprite = SKSpriteNode(imageNamed: expectedSpriteTexture)
sprite.size = sceneSprite.size // 102.4 x 136.533
XCTAssertTrue(sceneSprite.texture!.sameAs(sprite.texture!), "Scene sprite has wrong texture")
爲SKTexture的sameAs的方法具有以下擴展名來實現:
extension SKTexture {
func sameAs(texture: SKTexture) -> Bool {
return self.image.sameAs(texture.image)
}
var image: UIImage {
let view = SKView(frame:CGRectMake(0, 0, size().width, size().height))
let scene = SKScene(size: size())
let sprite = SKSpriteNode(texture: self)
sprite.position = CGPoint(x: CGRectGetMidX(view.frame), y: CGRectGetMidY(view.frame))
scene.addChild(sprite)
view.presentScene(scene)
return self.imageWithView(view)
}
func imageWithView(view: UIView) -> UIImage {
UIGraphicsBeginImageContextWithOptions(view.bounds.size, view.opaque, 0.0)
view.drawViewHierarchyInRect(view.bounds, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}
extension UIImage {
func sameAs(image: UIImage) -> Bool {
let firstData = UIImagePNGRepresentation(self);
let secondData = UIImagePNGRepresentation(image);
return firstData.isEqual(secondData)
}
}
的問題是有時測試通過,有時測試失敗。我更改了代碼,以便保存失敗的圖像,並發現測試失敗,因爲即使第一個圖像是正確的,第二個圖像也完全是黑色。 可以做些什麼以便測試可靠地通過? 這個故障發生在iPad2的模擬器上。
看起來像我錯了。測試通過兩幅圖像上方的變化的原因現在完全是白色的。 – 2015-02-08 01:29:53