我寫了sample根據你的代碼,希望會幫助你。
<html>
<head>
<title>My first Three.js app</title>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/85/three.min.js"> </script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
camera.lookAt(new THREE.Vector3(0, 0, 0));
var renderer = new THREE.WebGLRenderer({ alpha: false });
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var geometry1 = new THREE.BoxGeometry(12, 1, 1);
var material1 = new THREE.MeshBasicMaterial({ color: 0x00FFCC });
var cube1 = new THREE.Mesh(geometry1, material1);
scene.add(cube1);
var geometry2 = new THREE.BoxGeometry(10, 1, 1);
var material2 = new THREE.MeshBasicMaterial({ color: 0xCCFF33 });
var cube2 = new THREE.Mesh(geometry2, material2);
scene.add(cube2);
var geometry3 = new THREE.CircleBufferGeometry(3, 32);
var material3 = new THREE.MeshBasicMaterial({ color: 0xCCFFCC });
var circle3 = new THREE.Mesh(geometry3, material3);
scene.add(circle3);
var geometry4 = new THREE.BoxBufferGeometry(10, 1, 1);
material4 = new THREE.MeshLambertMaterial({ map: new THREE.TextureLoader().load("img/g.png") });
var cube4 = new THREE.Mesh(geometry4, material4);
scene.add(cube4);
var geometry = new THREE.CubeGeometry(150, 200, 150, 2, 2, 2);
var materials = [];
cube = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial(materials));
cube.position.y = 150;
scene.add(cube);
var light = new THREE.AmbientLight(0x404040); // soft white light
scene.add(light);
camera.position.z = 5;
var geometry = new THREE.BoxGeometry(2, 1, 1);
material = new THREE.MeshLambertMaterial({ map: new THREE.TextureLoader().load("img/g.png") });
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
var render = function() {
requestAnimationFrame(render);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
cube1.rotation.x += 0.02;
cube1.rotation.y += 0.02;
cube2.rotation.x += 0.03;
cube2.rotation.y += 0.03;
renderer.render(scene, camera);
};
setTimeout(() => {render();},500)
</script>
</body>
</html>
你是什麼意思?你在哪裏載入圖片? 你可以編輯我的代碼嗎? – user7924038
您的代碼仍然無法加載圖片。 – user7924038
但它對本地人不起作用,如果只是保存並打開文件中的代碼。 – user7924038