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爲什麼影子從我的立方體形狀不亮的臉,當我使用的數組了:的OpenGL:立方體失蹤陰影的形狀
vertices[]
indices[]
colors[]
normals[]
texcoords[]
// and draw them by
glDrawElements();
但是當我使用:
glBegin(...);
glVertex3f(...);
glEnd(...);
的陰影是好的。 在這裏,你得到了什麼正在發生的圖像:
我的光設置如下:
glShadeModel (GL_SMOOTH);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
glEnable(GL_COLOR_MATERIAL);
glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
GLfloat AmbientLight[] = {0.0, 0.0, 0,0, 1.0};
GLfloat DiffuseLight[] = {1.0, 1.0, 1,0, 1.0};
GLfloat SpecularLight[] = {1.0, 1.0, 1.0, 1.0};
GLfloat Shininess[] = { 90.0 };
GLfloat Emission[] = {0.0, 0.0, 0.0, 1.0};
glLightfv(GL_LIGHT0, GL_AMBIENT, AmbientLight);
glLightfv(GL_LIGHT0, GL_DIFFUSE, DiffuseLight);
glLightfv(GL_LIGHT0, GL_SPECULAR, SpecularLight);
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, AmbientLight);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, DiffuseLight);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, SpecularLight);
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, Shininess);
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission);
什麼陰影打個電話?這兩張圖都沒有顯示任何類似陰影的東西,只是一個立方體臉部和圓形物體的陰影不同。 –