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我試圖用可點擊的播放和退出標籤製作一個簡單的主菜單,但可點擊區域始終位於標籤上方。點擊「播放」標籤我需要點擊它上面的20個像素。libgdx點擊目標上方的區域
如何將可點擊區域與標籤對齊?
還有就是我MainMenuButton類
public class MainMenuButtons {
private MainGame game;
private Stage stage;
private Viewport gameViewport;
private Label mainGameLabel, playLabel, exitLabel;
public MainMenuButtons(MainGame game) {
this.game = game;
gameViewport = new FillViewport(GameInfo.WIDTH, GameInfo.HEIGHT, new OrthographicCamera());
stage = new Stage(gameViewport, game.getBatch());
Gdx.input.setInputProcessor(stage);
createLabelsAndButtons();
addAllListeners();
Table menuTable = new Table();
menuTable.center().center();
menuTable.setFillParent(true);
menuTable.add(playLabel);
menuTable.row();
menuTable.add(exitLabel).padTop(40);
Table gameTitle = new Table();
gameTitle.center().top();
gameTitle.setFillParent(true);
gameTitle.add(mainGameLabel).padTop(40);
menuTable.debug();
stage.addActor(menuTable);
stage.addActor(gameTitle);
}
void createLabelsAndButtons() {
FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("Fonts/PressStart2P.ttf"));
FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter();
parameter.size = 45;
BitmapFont font = generator.generateFont(parameter);
mainGameLabel = new Label("Road Racer", new Label.LabelStyle(font, Color.WHITE));
parameter.size = 25;
font = generator.generateFont(parameter);
playLabel = new Label("Play", new Label.LabelStyle(font, Color.WHITE));
exitLabel = new Label("Exit", new Label.LabelStyle(font, Color.WHITE));
}
void addAllListeners() {
playLabel.addListener(new ClickListener(){
@Override
public void clicked(InputEvent event, float x, float y) {
super.clicked(event, x, y);
System.out.println("Play label clicked " + y);
// game.setScreen(new GamePlay(game));
}
});
exitLabel.addListener(new ClickListener(){
@Override
public void clicked(InputEvent event, float x, float y) {
super.clicked(event, x, y);
System.out.println("Exit label clicked " + y);
// Gdx.app.exit();
}
});
}
public Stage getStage() {
return this.stage;
}
}
,我把它叫做在MainMenu的類
/**
* Created by vladk on 24/09/16.
*/
public class MainMenu implements Screen {
private MainGame game;
private OrthographicCamera mainCamera;
private Viewport gameViewport;
private MainMenuButtons btns;
public MainMenu(MainGame game) {
this.game = game;
mainCamera = new OrthographicCamera();
mainCamera.setToOrtho(false, GameInfo.WIDTH, GameInfo.HEIGHT);
mainCamera.position.set(GameInfo.WIDTH/2f, GameInfo.HEIGHT/2f, 0);
gameViewport = new StretchViewport(GameInfo.WIDTH, GameInfo.HEIGHT, mainCamera);
// background ??
// buttons
btns = new MainMenuButtons(game);
}
@Override
public void show() {
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
// game.getBatch().begin();
// game.getBatch().end();
game.getBatch().setProjectionMatrix(btns.getStage().getCamera().combined);
btns.getStage().draw();
btns.getStage().act();
}
@Override
public void resize(int width, int height) {
gameViewport.update(width, height);
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void hide() {
}
@Override
public void dispose() {
// bg
// buttons
btns.getStage().dispose();
}
}