2016-11-16 97 views
0

我在這裏問你關於在三個js中遇到的問題。 我嘗試製作視差貼圖。webgl /三個js着色器錯誤

頂點着色器:

varying vec3 v_pos; 
    varying vec3 v_nrm; 
    varying vec2 v_txc; 

    void main(){ 
    v_pos = position; 
    v_nrm = normal; 
    v_txc = uv; 

    gl_Position = projectionMatrix * modelViewMatrix * vec4(position,1.0); 
    } 

片段着色器:

uniform vec3 camPos; 
    uniform sampler2D heightMap; 
    uniform sampler2D textureDiffuse; 
    uniform float bumpness; 

    varying vec3 v_pos; 
    varying vec3 v_nrm; 
    varying vec2 v_txc; 

    float ApplyChainRule(float dhdu, float dhdv, float dud_, float dvd_) 
    { 
        return dhdu * dud_ + dhdv * dvd_; 
    } 

    vec3 SurfaceGradient(vec3 n, vec3 dpdx, vec3 dpdy, float dhdx, float dhdy) 
    { 
        vec3 r1 = cross(dpdy, n); 
        vec3 r2 = cross(n, dpdx); 
        float det = dot(dpdx, r1); 

        return (r1 * dhdx + r2 * dhdy)/det; 
    } 
      
    void main() 
    { 
        vec3 wsViewDir = normalize(camPos - v_pos); 
        vec3 wsNormal = normalize(v_nrm); 
          
        vec3 dpdx = dFdx(v_pos); 
        vec3 dpdy = dFdy(v_pos); 
      
        vec2 uv = v_txc; 
        vec2 duvdx = dFdx(uv); 
        vec2 duvdy = dFdy(uv); 
      
        // here will be the POM code 
          
        vec2 dhduv = texture2D(heightMap, uv).rg; 
        dhduv = (dhduv * 2.0 - 1.0) * bumpness; 
          
        float dhdx = ApplyChainRule(dhduv.x, dhduv.y, duvdx.x, duvdx.y); 
        float dhdy = ApplyChainRule(dhduv.x, dhduv.y, duvdy.x, duvdy.y); 
          
        wsNormal = normalize(wsNormal - SurfaceGradient(wsNormal, dpdx, dpdy, dhdx, dhdy)); 

     gl_FragColor = vec4(texture2D(textureDiffuse, uv)+(wsNormal * 0.5 +0.5),1.0); 
      
        // here will be the lighting and shading code 
    } 

我有此錯誤:

THREE.WebGLShader:gl.getShaderInfoLog()片段錯誤:0:? :'':語法錯誤

我找不到我的錯誤,你能幫我嗎?

感謝;)

+0

發佈您的實際代碼,而不僅僅是着色器。如果着色器在其他地方工作,則表明該錯誤在於如何將着色器提供給three.js – gman

回答

0

您是不是要找:

gl_FragColor = texture2D(textureDiffuse, uv) + vec4(wsNormal * 0.5 + 0.5, 1.0); 
+0

是的,但不是更好:/ – exalight

+0

您是說錯誤沒有消失? – gaitat

+0

是的,它是相同的錯誤:/ – exalight