我正在寫一個在終端中運行的紙牌遊戲。截至目前,該程序編譯並運行,給玩家四張牌,分爲四列,並允許他們按0來獲取更多牌,並將其添加到列中。隨着列的增長,它的輸出應該放置在一個向量中(實際上是向量的向量)。小C++遊戲幫助
理想情況下,如果需要收集更多卡片,玩家將輸入一個範圍爲1-4的數字,以選擇他們想要與其他人比較的列。然後它應該將該列的頂部牌與其他頂牌進行比較,看看是否可以刪除。這是我遇到麻煩的部分。首先,我不確定是否將卡片正確輸入矢量矢量中,而我不知道如何將它們相互比較。我嘗試使用類似的東西:
column[2].back().getSuit()
訪問第二列的頂部卡的訴訟,然後給它一個數值,並將其與其他的訴訟進行比較。 我做了類似的事情來比較卡的排名,但我沒有任何運氣。
任何人都可以使用我或你自己的代碼給我看一個例子嗎? 我應該如何正確比較每列中頂級牌的花色和等級?
這是到目前爲止我的代碼:
#include <iostream>
#include <algorithm>
#include <vector>
#include <cstdlib>
#include <ctime>
using namespace std;
enum suits
{
diamond, club, heart, spade
};
class Card
{
private:
int rank;
suits suit;
public:
Card();
Card(suits, int);
int getRank() { return rank; }
suits getSuit() { return suit; }
void setRank(int rankvalue) { rank = rankvalue; }
void setSuit(suits suitvalue) { suit = suitvalue; }
};
ostream & operator<<(ostream &, Card);
Card::Card()
{
rank = 1;
suit = spade;
}
Card::Card(suits suitvalue, int rankvalue)
{
rank = rankvalue;
suit = suitvalue;
}
ostream & operator<<(ostream & out, Card aCard)
{
switch (int rank = aCard.getRank())
{
case 14: out << "Ace"; break;
case 11: out << "Jack"; break;
case 12: out << "Queen"; break;
case 13: out << "King"; break;
default: out << rank;
}
switch (suits suit = aCard.getSuit())
{
case diamond: out << " of Diamonds"; break;
case spade: out << " of Spades"; break;
case heart: out << " of Hearts"; break;
case club: out << " of Clubs"; break;
}
return out;
}
class RandomInteger
{
public:
RandomInteger();
unsigned int operator() (unsigned int max);
};
RandomInteger::RandomInteger()
{
srand(time(0));
}
unsigned int RandomInteger::operator()(unsigned int max)
{
unsigned int rval = rand();
return rval % max;
}
RandomInteger randomizer;
class Deck
{
Card cards[52];
int topCard;
public:
Deck();
void shuffle();
bool isEmpty() { return topCard <= 0; }
Card draw();
};
extern RandomInteger randomizer;
Deck::Deck()
{
topCard = 0;
for (int i = 1; i <= 13; i++)
{
Card c1(diamond, i), c2(spade, i), c3(heart, i), c4(club, i);
cards[topCard++] = c1;
cards[topCard++] = c2;
cards[topCard++] = c3;
cards[topCard++] = c4;
}
}
Card Deck::draw()
{
if (!isEmpty())
return cards[--topCard];
else
{
Card spadeAce(spade, 1);
return spadeAce;
}
}
void Deck::shuffle()
{
random_shuffle(cards, cards+52, randomizer);
}
class Player
{
public:
Player();
void print();
Card draw(Deck &);
typedef vector<Card> cards;
vector<cards> column;
};
//ostream & operator<<(ostream &, Player&);
Player::Player()
{
column.push_back(vector<Card>());
column.push_back(vector<Card>());
column.push_back(vector<Card>());
column.push_back(vector<Card>());
}
Card Player::draw(Deck & aDeck)
{
for (int i = 0; i < 4; i++)
column[i].push_back(aDeck.draw());
}
void Player::print()
{
cout << "Col 1 \t\t Col 2 \t\t Col 3 \t\t Col 4 \n";
bool more = true;
for (int j = 0; more; j++)
{
more = false;
for (int i = 0; i < 4; i++)
if (j < column[i].size())
{
cout << column[i][j] << "\t";
more = true;
}
else
cout << "\t\t";
cout << endl;
}
}
int main()
{
Deck deck;
deck.shuffle();
Player player;
player.draw(deck);
//while (!deck.isEmpty())
//{
cout << "Enter a column number (0 to draw four new cards): " << endl;
//}
player.print();
int input;
int i;
vector<vector<Card> > columns(4);
while (cin >> input)
if (input == 0)
{
player.draw(deck);
player.print();
columns.push_back(vector<Card>());
columns.push_back(vector<Card>());
columns.push_back(vector<Card>());
columns.push_back(vector<Card>());
}
else while (cin >> input)
if (input == 1)
{
for (i = 0; i > 4; i++)
{
columns.push_back(vector<Card>());
}
for (i = 0; i > 4; i++)
{
columns[0].back().getSuit();
columns[1].back().getSuit();
columns[2].back().getSuit();
columns[3].back().getSuit();
}
}
}
任何建議,三分球,技巧,是偉大的,謝謝。
我不想鼓勵你crosspost,但你應該看看http://gamedev.stackexchange.com/。 – chaos 2011-02-09 17:00:29
您需要了解您的類如何相互交互,並在開始編碼之前考慮這個問題。您之前的問題表明,您已經花時間查看提供給您的代碼並試圖理解它。你現在走在正確的軌道上,但你需要問問自己,我怎樣才能讓卡/玩家/甲板/隨機類共同工作來解決我的問題。 – Grammin 2011-02-09 17:05:27