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我使用的是Glumpy,我試圖將紋理綁定爲GL_RGB32F
。看起來它將紋理綁定爲GL_RGB
,即使我的numpy陣列的類型爲np.float32
。這個數組包含的值不在0..1範圍內,我需要在片段着色器中取消這些值。glumpy.gloo將紋理綁定爲GL_RGB32F
compute = gloo.Program(compute_vertex, compute_fragment, count=4)
compute["matte"] = matte
compute["matte"].interpolation = gl.GL_NEAREST
compute["matte"].wrapping = gl.GL_CLAMP_TO_EDGE
compute["distanceField"] = alpha
compute["distanceField"].interpolation = gl.GL_NEAREST
compute["distanceField"].wrapping = gl.GL_CLAMP_TO_EDGE
compute["position"] = [(-1, -1), (-1, +1), (+1, -1), (+1, +1)]
compute["texcoord"] = [(0, 0), (0, 1), (1, 0), (1, 1)]
print(matte.dtype)
print(gl.GL_RGB32F)
print(compute["matte"].gpu_format)
print(compute["distanceField"].gpu_format)
輸出是
float32
GL_RGB32F (34837)
GL_RGB (6407)
GL_RED (6403)
我怎樣才能matte
陣列GL_RGB32F
和distanceField
作爲GL_R32F
結合?