我正在製作視頻軟件並使用一些現有的代碼。現有的代碼包含一個循環緩衝區。作爲製片人,我有一臺攝像機和消費者兩個不同的線程。其中一個GLThread使用OpenGL繪製幀,另一個VideoCompressorThread將幀壓縮爲jpeg格式以將其保存爲視頻文件。奇怪的是,目前這兩個線程同時在相同的數據上工作,但這不會產生競爭條件。在GLThread我:jpeg_write_scanlines和glTexImage2D線程安全。爲什麼不這樣崩潰?
while(!shouldStop) {
mutex_.lock();
glw_->makeCurrent();
shaderProgram_.bind();
shaderProgram_.setUniformValue("texture", 0);
shaderProgram_.setAttributeArray("vertex", vertices_.constData());
shaderProgram_.enableAttributeArray("vertex");
shaderProgram_.setAttributeArray("textureCoordinate", textureCoordinates_.constData());
shaderProgram_.enableAttributeArray("textureCoordinate");
qDebug() << "GLThread: " << "data address: " << static_cast<void*>(imBuf_) << "time: " << QDateTime::currentMSecsSinceEpoch();
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, VIDEO_WIDTH, VIDEO_HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, (GLubyte*)imBuf_);
qDebug() << "GLThread finished";
glClear(GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_TRIANGLES, 0, 6);
glw_->swapBuffers();
shaderProgram_.disableAttributeArray("vertex");
shaderProgram_.disableAttributeArray("textureCoordinate");
shaderProgram_.release();
glw_->doneCurrent();
mutex_.unlock();
}
,並在VideoCompressorThread:
while(!shouldStop)
{
// JPEG-related stuff
struct jpeg_compress_struct cinfo;
struct jpeg_error_mgr jerr;
JSAMPROW row_pointer;
unsigned char* jpgBuf=NULL;
unsigned long jpgBufLen=0;
unsigned char* data;
ChunkAttrib chunkAttrib;
// Get raw image from the input buffer
data = inpBuf->getChunk(&chunkAttrib);
// Initialize JPEG
cinfo.err = jpeg_std_error(&jerr);
jpeg_create_compress(&cinfo);
jpeg_mem_dest(&cinfo, &jpgBuf, &jpgBufLen);
// Set the parameters of the output file
cinfo.image_width = VIDEO_WIDTH;
cinfo.image_height = VIDEO_HEIGHT;
cinfo.input_components = 3;
cinfo.in_color_space = JCS_RGB;
// Use default compression parameters
jpeg_set_defaults(&cinfo);
jpeg_set_quality(&cinfo, jpgQuality, TRUE);
// Do the compression
jpeg_start_compress(&cinfo, TRUE);
// write one row at a time
qDebug() << "VideoCompressorThread: " << "data address: " << static_cast<void*>(data) << "time: " << QDateTime::currentMSecsSinceEpoch();
while(cinfo.next_scanline < cinfo.image_height)
{
row_pointer = (data + (cinfo.next_scanline * cinfo.image_width * 3));
jpeg_write_scanlines(&cinfo, &row_pointer, 1);
}
qDebug() << "VideoCompressorThread finished";
// clean up after we're done compressing
jpeg_finish_compress(&cinfo);
// Insert compressed image into the output buffer
chunkAttrib.chunkSize = jpgBufLen;
outBuf->insertChunk(jpgBuf, chunkAttrib);
// The output buffer needs to be explicitly freed by the libjpeg client
free(jpgBuf);
jpeg_destroy_compress(&cinfo);
}
作爲輸出我得到:
VideoCompressorThread: data address: 0x7fffbdcd1060 time: 1438594694479
VideoCompressorThread finished
GLThread: data address: 0x7fffbdcd1060 time: 1438594694488
GLThread finished
GLThread: data address: 0x7fffbddb20b0 time: 1438594694497
GLThread finished
VideoCompressorThread: data address: 0x7fffbddb20b0 time: 1438594694498
VideoCompressorThread finished
VideoCompressorThread: data address: 0x7fffbde93100 time: 1438594694521
GLThread: data address: 0x7fffbde93100 time: 1438594694521
GLThread finished
VideoCompressorThread finished
VideoCompressorThread: data address: 0x7fffbdf74150 time: 1438594694538
GLThread: data address: 0x7fffbdf74150 time: 1438594694538
GLThread finished
VideoCompressorThread finished
VideoCompressorThread: data address: 0x7fffbe0551a0 time: 1438594694555
GLThread: data address: 0x7fffbe0551a0 time: 1438594694555
GLThread finished
VideoCompressorThread finished
VideoCompressorThread: data address: 0x7fffbe1361f0 time: 1438594694571
GLThread: data address: 0x7fffbe1361f0 time: 1438594694571
GLThread finished
VideoCompressorThread finished
VideoCompressorThread: data address: 0x7fffbe217240 time: 1438594694588
GLThread: data address: 0x7fffbe217240 time: 1438594694588
GLThread finished
VideoCompressorThread finished
VideoCompressorThread: data address: 0x7fffbe2f8290 time: 1438594694604
GLThread: data address: 0x7fffbe2f8290 time: 1438594694604
GLThread finished
VideoCompressorThread finished
正如你所看到的,有時兩個線程訪問相同的數據在同一時間,但沒有崩潰。這是純粹的運氣,還是有什麼我不明白在這裏?如果這有什麼不同,我使用Xubuntu 14.04。
編輯。 insertChunk和getChunk()函數。請注意,只有VideoCompressorThread通過getChunk()獲取數據指針。 GLThread連接到chunkReady qt信號。這使得緩衝區可以使用一個主要消費者和多個次要消費者。
void CycDataBuffer::insertChunk(unsigned char* _data, ChunkAttrib &_attrib)
{
// Check for buffer overflow. CIRC_BUF_MARG is the safety margin against
// race condition between consumer and producer threads when the buffer
// is close to full.
if (buffSemaphore->available() >= bufSize * (1-CIRC_BUF_MARG))
{
cerr << "Circular buffer overflow!" << endl;
abort();
}
// Make sure that the safety margin is at least several (four) times the
// chunk size. This is necessary to prevent the race condition between
// consumer and producer threads when the buffer is close to full.
if(_attrib.chunkSize+sizeof(ChunkAttrib)+MAXLOG > bufSize*MAX_CHUNK_SIZE)
{
cerr << "The chunk size is too large!" << endl;
abort();
}
// insert the data into the circular buffer
_attrib.isRec = isRec;
memcpy(dataBuf + insertPtr, (unsigned char*)(&_attrib), sizeof(ChunkAttrib));
insertPtr += sizeof(ChunkAttrib);
buffSemaphore->release(sizeof(ChunkAttrib));
memcpy(dataBuf + insertPtr, _data, _attrib.chunkSize);
buffSemaphore->release(_attrib.chunkSize);
emit chunkReady(dataBuf + insertPtr);
insertPtr += _attrib.chunkSize;
if(insertPtr >= bufSize)
{
insertPtr = 0;
}
}
unsigned char* CycDataBuffer::getChunk(ChunkAttrib* _attrib)
{
unsigned char* res;
buffSemaphore->acquire(sizeof(ChunkAttrib));
memcpy((unsigned char*)_attrib, dataBuf + getPtr, sizeof(ChunkAttrib));
getPtr += sizeof(ChunkAttrib);
buffSemaphore->acquire(_attrib->chunkSize);
res = dataBuf + getPtr;
getPtr += _attrib->chunkSize;
if(getPtr >= bufSize)
{
getPtr = 0;
}
return(res);
}
好吧,很難說:我看到你在第一個線程中有一個'mutex_.lock();/unlock()'。你確定你沒有在第二個隱藏的互斥鎖(例如在getChunk()或insertChunk())中? – Christophe
我只使用互斥鎖來同步GLThread中的一些OpenGL東西。我沒有編寫getChunk()和insertChunk()的代碼,但我確定我的互斥鎖與它們沒有任何關係。另外,如果某個地方存在隱藏的互斥鎖,那麼輸出是否也應該同步呢?現在,顯然GLThread和VideoCompressorThread在沒有任何同步的情況下同時工作,因此這裏不能涉及任何互斥體? – user2563661
「*同時工作*」:GL線程輸出似乎永遠不會在* data ... *和* finished *之間中斷。你能否在你的代碼中強調你期望出現競賽的地方(即訪問相同的循環緩衝區),並告訴我們如何管理這個緩衝區? – Christophe