所以我有2個屏幕:一個級別選擇屏幕,它使用分辨率爲720 x 405的FitViewport,然後是一個使用FillViewport的分辨率爲480 x 270的遊戲屏幕,每米像素數(/ 100)。在libgdx視口中更改視口
完成某個級別後,我想返回到級別選擇屏幕。然而,在迴歸它似乎在被完全放大
Here is how it should look, and how it looks when first launched
Here is how it looks after coming out of the game
這裏是級別的屏幕代碼:
public LevelScreen(CrossplatformApp game) {
this.game = game;
this.camera = new OrthographicCamera();
this.levelstage = new Stage(new FitViewport(Constants.WIDTH, Constants.HEIGHT, camera));
this.background = new Texture("Screens/LevelScreen/LevelSelection.png");
this.backbutton = new Texture("Screens/BackButton.png");
this.level1texture = new Texture("Screens/LevelScreen/Button1.png");
this.level2texture = new Texture("Screens/LevelScreen/Button2.png");
this.level3texture = new Texture("Screens/LevelScreen/Button3.png");
}
@Override
public void resize(int width, int height) {
levelstage.getViewport().update(width, height, true);
}
與遊戲畫面:
this.game = gameFile;
this.camera = new OrthographicCamera();
this.viewport = new FillViewport(Constants.V_WIDTH/Constants.PPM, Constants.V_HEIGHT/Constants.PPM, camera);
this.levelHUD = new HUD(gameFile.batch, WorldPicker.getWorldName(playerMemory.player.worldAndLevelData.getCurrentWorld(), playerMemory.player.worldAndLevelData.getCurrentLevel()));
這兩個屏幕之間有什麼共同點? – Aryan
你的意思是什麼? –
你有沒有分享像舞臺,相機,視口或其他東西? – Aryan