我將代碼從DisplayLists更改爲VBOs/VAO。 但是,當我運行該應用程序它崩潰。VAO和VBO在繪圖時崩潰
它在第一次嘗試繪製VAO時崩潰。我正在繪製不使用着色器(所以它不會導致問題)。
在一個VAO中有多達12個面(12 * 3個頂點)和這些面的紋理座標。有多達500 000個VAO。
我如何生成一個面:
tData.add(new float[]{textureX + 0.1249f, textureY+ 0.1249f});
vData.add(new float[]{x, y, z});
tData.add(new float[]{textureX+ 0.1249f, textureY+0.0001f});
vData.add(new float[]{x, y+1, z+1});
tData.add(new float[]{textureX+0.0001f, textureY+0.0001f});
vData.add(new float[]{x+1, y+1, z+1});
創建VBO/VAO:
if(vData.isEmpty())
return;
int vaoHandle = glGenVertexArrays();
glBindVertexArray(vaoHandle);
int vertexDataSize = vData.size() * 3;
int textureDataSize = tData.size() * 2;
FloatBuffer vertexData = BufferUtils.createFloatBuffer(vData.size() * 3);
FloatBuffer textureData = BufferUtils.createFloatBuffer(tData.size() * 2);
while(!vData.isEmpty())
{
vertexData.put(vData.remove(0));
}
while(!tData.isEmpty())
{
textureData.put(tData.remove(0));
}
vertexData.flip();
textureData.flip();
int vertexHandle = glGenBuffers();
glBindBuffer(GL_ARRAY_BUFFER, vertexHandle);
glBufferData(GL_ARRAY_BUFFER, vertexData, GL_STATIC_DRAW);
glVertexAttribPointer(0, vertexDataSize, GL_FLOAT, false, 0, 0);
int textureHandle = glGenBuffers();
glBindBuffer(GL_ARRAY_BUFFER, textureHandle);
glBufferData(GL_ARRAY_BUFFER, textureData, GL_STATIC_DRAW);
glVertexAttribPointer(1, textureDataSize, GL_FLOAT, false, 0, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
renderEngine.vaos.add(new VAO(vaoHandle, (int)((float)vertexDataSize/3f)));
渲染VBO/VAO:
glUseProgram(0);//TODO:REMOVE
for(VAO vao : vaos)
{
glBindVertexArray(vao.getHandle());
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
System.out.println(vao.getVertices());//correct numeber
glDrawArrays(GL_TRIANGLES, 0, vao.getVertices());//<-- CRASH at first time called
glDisableVertexAttribArray(1);
glDisableVertexAttribArray(0);
}
glBindVertexArray(0);
這裏的錯誤:
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000000b3fb610, pid=7736, tid=6224
#
# JRE version: Java(TM) SE Runtime Environment (8.0_20-b26) (build 1.8.0_20-b26)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.20-b23 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig75icd64.dll+0x8b610]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\Geosearchef\workspaces\workspaceLWJGL\OrangeJuiceVBO\hs_err_pid7736.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
我不認爲在這裏發佈整個錯誤是有道理的。 你知道爲什麼會發生這種情況嗎?我無法找到關於維也納組織的這一錯誤的任何信息。
你確定你明白什麼是VAO以及如何使用它?爲什麼你的程序在你繪製時沒有被綁定?還有,爲什麼在渲染過程中enable.disable attrib數組?你在使用VAO時不能這樣做。那些曾經設置VAO的人。稍後,閱讀如何使用VAO。 – 2014-09-18 19:54:16
好的,thx!不知道這一點,因爲它在渲染前顯示:http://lwjgl.org/wiki/index.php?title=The_Quad_with_DrawArrays,但我認爲這是因爲它只渲染一次。我在繪圖時解除了我的程序,以確保它不是我着色器(glsl版本130,顯示列表的原因)導致的問題。我將重寫它,並在維也納國際組織工作時啓用它。 – Geosearchef 2014-09-18 19:57:33
查看本教程:http://www.swiftless.com/tutorials/opengl4/4-opengl-4-vao.html – 2014-09-18 19:59:34