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我想創建一個像3個選項一樣的從頭開始。第一個網站發送有關哪個字段是正確的信息。然後閃光取代2個影片剪輯與'錯誤'的形象和1與'好'的形象。我已經創建了臨時平臺,但只適用於1個對象。我不知道爲什麼?閃存中的多個對象(檢測事件中的對象)
我甚至嘗試過重複的事件功能。最好的方法是獲得元素索引。但如何在事件函數中傳遞它?
基本上它只有3個黑色的瓷磚上的圖像。但爲什麼只有第一個對象有效?
我的代碼是:
function getFlashVars():Object {
return Object(LoaderInfo(this.loaderInfo).parameters);
}
var m = 0;
function stopRys(myszka:MouseEvent):void {
m = myszka.currentTarget.tabIndex;
cover[m].removeEventListener(MouseEvent.MOUSE_MOVE, tworzMaske);
image[m].removeEventListener(MouseEvent.MOUSE_MOVE, tworzMaske);
}
function startRys(myszka:MouseEvent):void {
m = myszka.currentTarget.tabIndex;
cover[m].addEventListener(MouseEvent.MOUSE_MOVE, tworzMaske);
image[m].addEventListener(MouseEvent.MOUSE_MOVE, tworzMaske);
}
function tworzMaske(myszka:MouseEvent):void {
m = myszka.currentTarget.tabIndex;
image[m].visible = true;
rysuj[m].graphics.lineStyle(1);
rysuj[m].graphics.beginFill(0x000000);
rysuj[m].graphics.drawCircle(mouseX, mouseY, 50);
image[m].mask = rysuj[m];
}
var key1 = getFlashVars().key1;
var intWidth:Number = 200;
var intHeight:Number = 200;
var cover = new Array();
var image = new Array();
var rysuj = new Array();
var i:Number = 0;
for (i=0; i<3; i++) {
cover[i] = new MovieClip();
image[i] = new MovieClip();
rysuj[i] = new Sprite();
cover[i]._x = intWidth*i;
cover[i]._y = 0;
cover[i].tabIndex = i;
cover[i]._width = intWidth;
cover[i]._height = intHeight;
cover[i].graphics.beginFill(0x000000);
cover[i].graphics.drawRect(intWidth*i,0,intWidth,intHeight);
cover[i].graphics.endFill();
image[i]._x = intWidth*i;
image[i]._y = 0;
image[i].tabIndex = i;
image[i]._width = intWidth;
image[i]._height = intHeight;
var myBitmapDataObject:przegrana = new przegrana(200, 200);
var myImage:Bitmap = new Bitmap(myBitmapDataObject);
image[i].addChild(myImage);
addChild(cover[i]);
addChild(image[i]);
addChild(rysuj[i]);
image[i].visible = false;
image[i].addEventListener(MouseEvent.MOUSE_DOWN, startRys);
cover[i].addEventListener(MouseEvent.MOUSE_DOWN, startRys);
image[i].addEventListener(MouseEvent.MOUSE_OUT, stopRys);
image[i].addEventListener(MouseEvent.MOUSE_UP, stopRys);
}
編輯:
現在我有一些奇怪的問題。事件只能在第一個對象上工作,就像在整個Flash動畫中一樣。
謝謝,我嘗試通過它作爲選項卡索引,但仍然更多的問題:(更多的話題 – Kaminari 2011-05-28 16:44:23