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我想創建一個FrameBufferObject,但它失敗,我不知道爲什麼。Framebufferobject創建失敗
這裏是我的代碼,它與以下錯誤消息4號線失敗:
錯誤:
Traceback (most recent call last):
File "/home/julius/workspace/Bachelor/Final/Exporter/FBOtest.py", line 154, in <module>
fbo.mainGameLoop()
File "/home/julius/workspace/Bachelor/Final/Exporter/FBOtest.py", line 142, in mainGameLoop
self.createFBO()
File "/home/julius/workspace/Bachelor/Final/Exporter/FBOtest.py", line 55, in createFBO
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, self.depthbuffer)
File "/usr/lib/pymodules/python2.7/OpenGL/platform/baseplatform.py", line 335, in __call__
return self(*args, **named)
ctypes.ArgumentError: argument 2: <type 'exceptions.TypeError'>: wrong type
CODE:
self.fbo = glGenFramebuffersEXT(1)
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, self.fbo)
self.depthbuffer = glGenRenderbuffersEXT(GL_RENDERBUFFER_EXT)
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, self.depthbuffer)
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, width, height)
glFramebufferReadBufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, self.depthbuffer)
self.texture = glGenTextures(1)
glBindTexture(GL_TEXTURE_2D, self.texture)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_NEAREST)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, None);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, self.texture, 0);
我覺得'glGenRenderbuffersEXT'應該得到你想要創建的緩衝區的數量(在這種情況下可能是1),而不是GL_RENDERBUFFER_EXT作爲參數。 – 2012-07-25 14:32:11
感謝它解決了我的問題! – glethien 2012-07-25 17:26:02