好吧,我正在製作一款遊戲,讓它下雨。我用一個數組創建了這些狗,並用一個新線程將它們添加到了我的主類中,除了這些狗都沒有移動,我不知道爲什麼。任何人都可以幫助我發現我的錯誤? (注:這不是功課,我與我的空閒時間做這個)Java - 對象陣列不會移動
這裏有點我的代碼: 主類:
// instance variables
private double width, height;
Dogs[] doggo = new Dogs[4]; // an array of dogs
int count = 3; // counts the amount of lives remaining
int counter = 0; // counts how many dogs are saved
public void drawGraphics(){
// draw the dogs
for (int i = 0; i < 5; i++) {
double x = rand.nextDouble(SIZE, (getWidth()-10)-SIZE);
doggo[i] = new Dogs(SIZE, speed, this);
// add dog to top of the window
add(doggo[i], x, 0);
new Thread(doggo[i]).start(); // animate the dogs
//System.out.println("try");
}
for (int i = 0; i < 5; i++) {
double x = rand.nextDouble(10, (getWidth()-10)-SIZE);
doggo[i] = new Dogs(SIZE, speed*2, this);
// add dog to top of the window
add(doggo[i], x, 0);
new Thread(doggo[i]).start(); // animate the dogs
//System.out.println("try");
}
}
狗類:
// constants
private static final double DELAY = 50;
// instance variables
private double size, speed;
DoggoRescue game; // to recognize use of dogs in DoggoRescue game
GImage dog;
public Dogs(double size, double speed, DoggoRescue game){
// save the parameters to the instance variables
this.game = game;
this.size = size;
this.speed = speed;
// draw an image of the dog
dog = new GImage("Doggo.png");
dog.setSize(size, size);
add(dog, -size/2, -size/2);
}
// animate the dog
public void run(){
oneTimeStep();
pause(DELAY);
}
// called by run(), move the dog
private void oneTimeStep(){
// move dog
move(0, speed);
//System.out.println("try");
pause(DELAY);
// call checkCollision of the main class
game.checkCollision(this);
}
剛剛通過了,沒有真正的分析快看......但是'-size/2'好像它可能是一個問題。你的意思是'--size/2'還是'(-1 * size)/ 2'?和lol @'doggo' –
我認爲問題在於你在非UI線程上運行UI代碼,不是嗎? – Sweeper
這不是你之後的問題,但我不明白'doggo'只有4個元素時,如何訪問'doggo [4]'沒有得到IndexOutOfBoundsException。 –