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我在Bullet3D中使用FallingCubes演示,並注意到立方體碰撞時會旋轉。但是,當我將程序更改爲使用球體(btSphereShape)時,它們不會旋轉。請注意,我爲此使用了iPhone SDK。有沒有人有任何建議如何讓這些球體旋轉?以下是一些相關代碼:如何讓球體在bullet3d中旋轉
btTransform bodyTransform;
bodyTransform.setIdentity();
bodyTransform.setOrigin(btVector3(0,10+i*3,0));
//btCollisionShape* boxShape = new btBoxShape(btVector3(1,1,1));
btCollisionShape* boxShape = new btSphereShape(0.5f);
btScalar mass(1.);//positive mass means dynamic/moving object
bool isDynamic = (mass != 0.f);
btVector3 localInertia(0,0,0);
if (isDynamic)
boxShape->calculateLocalInertia(mass,localInertia);
btDefaultMotionState* myMotionState = new btDefaultMotionState(bodyTransform);
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,
boxShape,localInertia);
btRigidBody* boxBody=new btRigidBody(rbInfo);
boxBody->setFriction(.3f);
sBoxBodies.push_back(boxBody);
boxBody->setActivationState(DISABLE_DEACTIVATION);
//add the body to the dynamics world
sDynamicsWorld->addRigidBody(boxBody);