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我目前正在開發一個Android應用程序,並且我想包含ARToolKit來掃描圖片並顯示3D模型。在ARToolKit中使用addMarker
因此,我將ARToolKit 6添加到我的Android Studio中,並且我自己快速創建了該程序。接下來我想用addMarker添加標記,所以基本上我的代碼就是這樣。
class ARTrackingRenderer extends ARRenderer {
private static final class Trackable{
String name;
float height;
Trackable(String name, float height)
{
this.name = name;
this.height = height;
}
}
private static final Trackable trackables[] = new Trackable[]{
new Trackable("Alterra_Ticket_1.jpg", 95.3f),
new Trackable("Alterra_Postcard_2.jpg", 95.3f),
new Trackable("Alterra_Postcard_3.jpg", 127.0f),
new Trackable("Alterra_Postcard_4.jpg", 95.3f)
};
private int trackableUIDs[] = new int[trackables.length];
private Cube cube;
private Cube cube2;
@Override
public boolean configureARScene() {
int i = 0;
for (Trackable trackable : trackables){
trackableUIDs[i] = ARToolKit.getInstance().addMarker("2d;Data/2d/" + trackable.name + ";" + trackable.height);
if (trackableUIDs[1] < 0) return false;
}
NativeInterface.arwSetTrackerOptionInt(NativeInterface.ARW_TRACKER_OPTION_2D_MAX_IMAGES, trackables.length);
return true;
}
//Shader calls should be within a GL thread. GL threads are onSurfaceChanged(), onSurfaceCreated() or onDravFrame()
//As the cube instantiates the shader during setShaderProgram call we need to create the cube here.
@Override
public void onSurfaceCreated(GL10 unused, javax.microedition.khronos.egl.EGLConfig config){
this.shaderProgram = new SimpleShaderProgram(new SimpleVertexShader(), new SimpleFragmentShader());
cube = new Cube(30.0f, 0.0f, 0.0f, 0.0f); //Das erste ist die Größe, das zweite die horizontale Ausrichtung, das dritte die vertikale und das vierte der Abstand vom boden aus
cube2 = new Cube(15.0f, 50.0f, 0.0f, 20.0f);
cube.setShaderProgram(shaderProgram);
cube2.setShaderProgram(shaderProgram);
super.onSurfaceCreated(unused, config);
}
@Override
public void draw(){
super.draw();
GLES20.glEnable(GLES20.GL_CULL_FACE);
GLES20.glEnable(GLES20.GL_DEPTH_TEST);
GLES20.glFrontFace(GLES20.GL_CCW);
for (int trackableUID:trackableUIDs){
if (ARToolKit.getInstance().queryMarkerVisible(trackableUID)){
float[] projectionMatrix = ARToolKit.getInstance().getProjectionMatrix();
float[] modelVievMatrix = ARToolKit.getInstance().queryMarkerTransformation(trackableUID);
cube.draw(projectionMatrix, modelVievMatrix);
cube2.draw(projectionMatrix, modelVievMatrix);
}
}
}
}
我從YouTube上一個教程得到的代碼。我想添加新的標記。我怎樣才能做到這一點?或者基本上,我怎樣才能添加新的圖片,所以它不會掃描每次更改圖片?
感謝您的幫助。