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我的代碼功能齊全,如果我不考慮屏幕大小的問題。但現在我已經嘗試了包括平板電腦在內的多種設備,分辨率非常糟糕。所以我試圖在視口的幫助下保持相同的寬高比。我正在使用舞臺來添加我的按鈕和圖像。我的clicklistener正在對陰影部分和播放按鈕進行響應。由於新帳戶,Stackoverflow不讓我發佈圖片。任何人都可以幫助我理解我做錯了什麼,並確保這段代碼在手機和桌面上運行。Libgdx:Clicklistener無法調整大小
private static final int VIRTUAL_WIDTH = 480;
private static final int VIRTUAL_HEIGHT = 800;
public void resize(int width, int height) {
// calculate new viewport
Vector2 size = Scaling.fit.apply(VIRTUAL_WIDTH, VIRTUAL_HEIGHT, width, height);
int viewportX = (int)(width - size.x)/2;
int viewportY = (int)(height - size.y)/2;
int viewportWidth = (int)size.x;
int viewportHeight = (int)size.y;
Gdx.gl.glViewport(viewportX, viewportY, viewportWidth, viewportHeight);
}
@Override
public void show() {
batch = new SpriteBatch();
stage = new Stage();
camera = new OrthographicCamera(VIRTUAL_WIDTH, VIRTUAL_HEIGHT);
camera.setToOrtho(true, VIRTUAL_WIDTH, VIRTUAL_HEIGHT);
worldCoords = new Vector3(VIRTUAL_WIDTH, VIRTUAL_HEIGHT, 0);
camera.unproject(worldCoords);
camera.update();
white = new BitmapFont(Gdx.files.internal("font/white.fnt"), true);
white.setScale(1f, -1f);
skin = new Skin();
atlas = new TextureAtlas("button.pack.pack");
skin.addRegions(atlas);
buttonStyle = new TextButtonStyle();
buttonStyle.up = skin.getDrawable("button");
buttonStyle.down = skin.getDrawable("buttonpressed");
buttonStyle.font = white;
buttonStyle.fontColor = Color.BLACK;
buttonPlay =new TextButton("Play", buttonStyle);
buttonPlay.setWidth(VIRTUAL_WIDTH/3);
buttonPlay.setHeight(VIRTUAL_HEIGHT/12);
buttonPlay.setPosition(stage.getViewport().getRightGutterWidth(), stage.getViewport().getWorldHeight()/2);
buttonPlay.addListener(new ClickListener(){
@Override
public void clicked(InputEvent event, float x, float y){
((Game) Gdx.app.getApplicationListener()).setScreen(new MainFlow(g));
}
});
Gdx.input.setInputProcessor(stage);
Image img = new Image(new Texture(Gdx.files.internal("Optimized-BG_2.png")));
img.setFillParent(true);
stage.addActor(img);
stage.addActor(buttonPlay);
}
@Override
public void render(float delta) {
camera.update();
batch.setProjectionMatrix(camera.combined);
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act();
stage.draw();
}
視口類做你想要的一切。 。https://github.com/libgdx/libgdx/wiki/Viewports – 2014-09-20 05:55:41