我是cocos2D的新手程序員....我想創建使用視差滾動的無盡背景..我試圖學習視差,但它不更新與時間和精靈不會從上到下旋轉!我試過片段是如下使用cocos2D爲無盡的遊戲背景的視差滾動
-(id) init
{
if((self = [super init]))
{
CGSize wSize = [CCDirector sharedDirector].winSize;
self.isTouchEnabled = YES;
CGPoint topOffset = CGPointMake(wSize.width, 0);
CGPoint midOffset = CGPointMake(wSize.width/2,0);
CGPoint downOffset = CGPointZero;
CCSprite *para1 = [CCSprite spriteWithFile:@"Default.png"];
CCSprite *para2 = [CCSprite spriteWithFile:@"Icon.png"];
CCSprite *para3 = [CCSprite spriteWithFile:@"Default.png"];
CCSprite *para4 = [CCSprite spriteWithFile:@"Icon.png"];
paraNode = [CCParallaxNode node];
[paraNode addChild:para1 z:1 parallaxRatio:CGPointMake(0.5f, 0)
positionOffset:topOffset];
[paraNode addChild:para2 z:2 parallaxRatio:CGPointMake(1, 0) positionOffset:topOffset];
[paraNode addChild:para3 z:4 parallaxRatio:CGPointMake(2, 0) positionOffset:midOffset];
[paraNode addChild:para4 z:3 parallaxRatio:CGPointMake(3, 0) positionOffset:downOffset];
[self addChild:paraNode z:0 ];
[self scheduleUpdate];
}
return self;
}
-(void) update : (ccTime) dt
{
//Need to move the Parallax Node with the repetition of the background
}
這是實現文件......我在這裏停留在水平或縱向模式下移動的背景下連續預防運動。
感謝您的幫助提前
okies ....謝謝... – Marine