我正在開發一款遊戲,並且我想設置遊戲的佈局,使其可以在多個設備屏幕上工作。所以,我不想從asset's folder
中獲取圖像,而是在尋找某種方式從drawable folder
中獲取圖像。所以,以後我可以根據設備的屏幕獲取圖像。如何從可繪製文件夾獲取資源 - AndEngine
更新:
我嘗試了用
mFaceTextureRegionLifeLine = (TiledTextureRegion) TextureRegionFactory.createFromResource(mTextureLifeLine, this, R.drawable.icon, 100, 100);
而且,它發射我和錯誤如下─
09-05 19:02:38.923: ERROR/AndroidRuntime(4161): FATAL EXCEPTION: main
09-05 19:02:38.923: ERROR/AndroidRuntime(4161): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.engine/com.engine.BallDemo}: java.lang.ClassCastException: org.anddev.andengine.opengl.texture.region.TextureRegion
09-05 19:02:38.923: ERROR/AndroidRuntime(4161): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2663)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161): at android.app.ActivityThread.access$2300(ActivityThread.java:125)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161): at android.os.Handler.dispatchMessage(Handler.java:99)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161): at android.os.Looper.loop(Looper.java:123)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161): at android.app.ActivityThread.main(ActivityThread.java:4627)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161): at java.lang.reflect.Method.invokeNative(Native Method)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161): at java.lang.reflect.Method.invoke(Method.java:521)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161): at dalvik.system.NativeStart.main(Native Method)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161): Caused by: java.lang.ClassCastException: org.anddev.andengine.opengl.texture.region.TextureRegion
09-05 19:02:38.923: ERROR/AndroidRuntime(4161): at com.engine.BallDemo.onLoadResources(BallDemo.java:132)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161): at org.anddev.andengine.ui.activity.BaseGameActivity.onCreate(BaseGameActivity.java:57)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2627)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161): ... 11 more
因此,如果可能的話讓我知道。 謝謝,Suri Sahani。
感謝您的回覆,我想,之前也並解僱了我一個錯誤,請看看我的更新問題。 –
@suri sahani,我已經更新了我的答案,請檢查它 – Egor
@suri sahani,最後兩個參數是你在列和行中的瓦片數量。例如,如果您有6個圖塊:2行,每個圖塊包含3個圖塊,則應該傳遞(3,2)作爲參數。 – Egor