我有一個範圍的輸入場,與改變,當我拖動一個數值:遞歸`setTimeout`不從事預期的方式
當我一路拖到權,輸入的最大值增加。然後,當我釋放(onMouseUp或onTouchEnd),最大值減小,這樣我可以進一步拖累,繼續通過拖動增加最大:
當我一路拖到左邊,最小值的投入減少。然後,當我釋放(onMouseUp或onTouchEnd),min值增加,這樣我可以進一步拖動並繼續通過拖動減小分鐘:
我應該總是具有一定範圍的99例如,如果我增加了最高值530,最小值將是431
問題:
我有兩個遞歸setTimeout
S爲min
和max
值改變設置。
當用戶第一次拖到任何一邊時,數字應該慢慢改變。如果他們持續2秒鐘,這個數字應該更快增加。相關代碼:
// After arbitrary period, increase the rate at which the max value increments
this.fasterChangeStake = setTimeout(() => {
this.stakeChangeTimeout = this.FAST_STAKE_CHANGE_TIMEOUT;
}, 2000);
這是第一次運作。但隨後的時間,它鎖到快超時第一:
儘管這是我的超時結算拖動結束時:
clearTimeout(this.increaseStakeLimits);
clearTimeout(this.decreaseStakeLimits);
clearTimeout(this.timer);
爲什麼不積極參與第一(慢)超時?
Codepen:https://codepen.io/alanbuchanan/pen/NgjKMa?editors=0010
JS:
const {observable, action} = mobx
const {observer} = mobxReact
const {Component} = React
@observer
class InputRange extends Component {
constructor() {
super();
this.INITIAL_STAKE_CHANGE_TIMEOUT = 200;
this.FAST_STAKE_CHANGE_TIMEOUT = 20;
this.SNAP_PERCENT = 10;
this.increaseStakeLimits = this.increaseStakeLimits.bind(this);
this.decreaseStakeLimits = this.decreaseStakeLimits.bind(this);
}
@observable min = 0;
@observable max = 99;
@observable stakeChangeTimeout = this.INITIAL_STAKE_CHANGE_TIMEOUT;
@observable isIncreasing = false;
@observable isDecreasing = false;
@observable stake = 0;
@action updateStake = (amount) => {
if (amount > -1) {
this.stake = amount
}
};
increaseStakeLimits() {
const { updateStake } = this;
this.max = this.max += 1;
this.min = this.max - 99
updateStake(this.max);
// After arbitrary period, increase the rate at which the max value increments
this.fasterChangeStake = setTimeout(() => {
this.stakeChangeTimeout = this.FAST_STAKE_CHANGE_TIMEOUT;
}, 2000);
// Recursive call, like setInterval
this.timer = setTimeout(this.increaseStakeLimits, this.stakeChangeTimeout);
this.isIncreasing = true;
}
decreaseStakeLimits() {
console.warn('this.stake:', this.stake)
const { stake } = this
const { updateStake } = this;
this.min = this.min -= 1;
this.max = this.min + 99
updateStake(this.min);
// After arbitrary period, increase the rate at which the max value increments
this.fasterChangeStake = setTimeout(() => {
this.stakeChangeTimeout = this.FAST_STAKE_CHANGE_TIMEOUT;
}, 2000);
// Recursive call, like setInterval
this.timer = setTimeout(this.decreaseStakeLimits, this.stakeChangeTimeout);
this.isDecreasing = true;
}
handleStakeChange = e => {
clearTimeout(this.increaseStakeLimits);
clearTimeout(this.decreaseStakeLimits);
clearTimeout(this.timer);
const { updateStake } = this;
const { stake } = this;
const val = Number(e.target.value)
// User has scrolled all the way to the right
if (val >= this.max) {
console.warn("scrolled to right")
this.increaseStakeLimits();
// User has scrolled all the way to the left
} else if (val <= this.min) {
console.warn("scrolled to left")
if (val > -1) {
this.decreaseStakeLimits();
}
} else {
updateStake(val);
}
};
handleRelease =() => {
console.warn("RANGE:", this.max - this.min)
console.warn("released");
clearTimeout(this.fasterChangeStake);
clearTimeout(this.timer);
// Reset the timeout value to the initial one
this.stakeChangeTimeout = this.INITIAL_STAKE_CHANGE_TIMEOUT;
this.SNAP_PERCENT = 10
const snapAmount = this.SNAP_PERCENT
if (this.isIncreasing) {
this.max += snapAmount
}
if(this.isDecreasing && this.min > 0) {
this.min -= snapAmount
}
this.isIncreasing = false;
this.isDecreasing = false;
};
render() {
const { stake } = this;
const style = {
backgroundSize:
(stake - this.min) * 100/(this.max - this.min) + "% 100%"
};
return (
<div className="rangeContainer">
<div>{this.stake}</div>
<div className="inputContainer">
<input
id="betRangeId"
type="range"
min={this.min}
max={this.max}
step="1"
ref={input => {
this.textInput = input;
}}
value={this.stake}
onChange={this.handleStakeChange}
onTouchEnd={this.handleRelease}
onMouseUp={this.handleRelease}
style={style}
/>
</div>
</div>
);
}
}
ReactDOM.render(<InputRange />, document.getElementById('root'))