我沒有發現RX非常適合這種串行通信。一般來說,RX似乎更多的是單向數據流,而不是來回協議。對於這樣的串行通信,我圍繞使用WaitHandles
的串口編寫了一個類,等待命令的響應。一般結構如下:
應用程序調用一個方法來啓動異步操作以發送一系列命令。這將啓動一個線程(我相信從線程池),輪流發送每個命令。一旦發送一個命令,操作就等待一個WaitHandle來獲取響應(或者超時並重試或操作失敗)。處理響應時,收到WaitHandle信號併發送下一個命令。
串行接收事件(在數據進入時在後臺線程上運行)構建數據包。收到完整的數據包後,檢查是否發送了命令。如果是這樣,則發送新響應的線程並等待不同的WaitHandle來處理響應(這對於防止接收方甩掉響應數據很重要)。
編輯:增加了一個(稍大)示例顯示兩個核心發送和接收方法。
未顯示Me.Receiver
屬性,它屬於ISerialReceiver
類型,負責構建數據包但不確定數據是否是正確的響應。同樣未示出的是CheckResponse和ProcessIncoming,它們是由派生類覆蓋的兩種抽象方法,以確定響應是否是剛剛發送的命令,並分別處理「未經請求的」傳入數據包。
''' <summary>This field is used by <see cref="SendCommand" /> to wait for a
''' response after sending data. It is set by <see cref="ReceiveData" />
''' when <see cref="ISerialReceiver.ProcessResponseByte">ProcessResponseByte</see>
''' on the <see cref="Receiver" /> returns true.</summary>
''' <remarks></remarks>
Private ReceiveResponse As New System.Threading.AutoResetEvent(False)
''' <summary>This field is used by <see cref="ReceiveData" /> to wait for
''' the response to be processed after setting <see cref="ReceiveResponse" />.
''' It is set by <see cref="SendCommand" /> when <see cref="CheckResponse" />
''' returns, regardless of the return value.</summary>
''' <remarks></remarks>
Private ProcessResponse As New System.Threading.ManualResetEvent(True)
''' <summary>
''' This field is used by <see cref="SendCommand" /> and <see cref="ReceiveData" />
''' to determine when an incoming packet is a response packet or if it is
''' one of a continuous stream of incoming packets.
''' </summary>
''' <remarks></remarks>
Private responseSolicited As Boolean
''' <summary>
''' Handles the DataReceived event of the wrapped SerialPort.
''' </summary>
''' <param name="sender">The wrapped SerialPort that raised the event.
''' This parameter is ignored.</param>
''' <param name="e">The event args containing data for the event</param>
''' <remarks>This function will process all bytes according to the
''' <see cref="Receiver" /> and allow <see cref="SendCommand" /> to
''' continue or will call <see cref="ProcessIncoming" /> when a complete
''' packet is received.</remarks>
Private Sub ReceiveData(ByVal sender As Object, ByVal e As SerialDataReceivedEventArgs)
If e.EventType <> SerialData.Chars Then Exit Sub
Dim input() As Byte
SyncLock _portLock
If Not _port.IsOpen OrElse _port.BytesToRead = 0 Then Exit Sub
input = New Byte(_port.BytesToRead - 1) {}
_port.Read(input, 0, input.Length)
End SyncLock
'process the received data
If input Is Nothing OrElse input.Length = 0 OrElse Me.Receiver Is Nothing Then Exit Sub
Dim responseCompleted As Boolean
For i As Integer = 0 To input.Length - 1
responseCompleted = Me.Receiver.ProcessResponseByte(input(i))
'process completed response
If responseCompleted Then
responseSolicited = False
System.Threading.WaitHandle.SignalAndWait(ReceiveResponse, ProcessResponse)
'the data is not a response to a command sent by the decoder
If Not responseSolicited Then
ProcessIncoming(Me.Receiver.GetResponseData())
End If
End If
Next
End Sub
''' <summary>
''' Sends a data command through the serial port.
''' </summary>
''' <param name="data">The data to be sent out the port</param>
''' <returns>The data received from the port or null if the operation
''' was cancelled.</returns>
''' <remarks>This function relies on the Receiver
''' <see cref="ISerialReceiver.GetResponseData">GetResponseData</see> and
''' the overriden <see cref="CheckResponse" /> to determine what response
''' was received and if it was the correct response for the command.
''' <seealso cref="CheckResponse" /></remarks>
''' <exception cref="TimeoutException">The operation timed out. The packet
''' was sent <see cref="MaxTries" /> times and no correct response was received.</exception>
''' <exception cref="ObjectDisposedException">The SerialTransceiver was disposed before
''' calling this method.</exception>
Private Function SendCommand(ByVal data() As Byte, ByVal ignoreCancelled As Boolean) As Byte()
CheckDisposed()
If data Is Nothing Then Return Nothing
'make a copy of the data to ensure that it does not change during sending
Dim sendData(data.Length - 1) As Byte
Array.Copy(data, sendData, data.Length)
Dim sendTries As Integer = 0
Dim responseReceived As Boolean
Dim responseData() As Byte = Nothing
ReceiveResponse.Reset()
ProcessResponse.Reset()
While sendTries < MaxTries AndAlso Not responseReceived AndAlso _
(ignoreCancelled OrElse Not Me.IsCancelled)
'send the command data
sendTries += 1
If Not Me.WriteData(sendData) Then Return Nothing
If Me.Receiver IsNot Nothing Then
'wait for Timeout milliseconds for a response. If no response is received
'then waitone will return false. If a response is received, the AutoResetEvent
'will be triggered by the SerialDataReceived function to return true.
If ReceiveResponse.WaitOne(Timeout, False) Then
Try
'get the data that was just received
responseData = Me.Receiver.GetResponseData()
'check to see if it is the correct response
responseReceived = CheckResponse(sendData, responseData)
If responseReceived Then responseSolicited = True
Finally
'allow the serial receive function to continue checking bytes
'regardless of if this function throws an error
ProcessResponse.Set()
End Try
End If
Else
'when there is no Receiver, assume that there is no response to
'data sent from the transceiver through this method.
responseReceived = True
End If
End While
If Not ignoreCancelled AndAlso Me.IsCancelled Then
'operation was cancelled, return nothing
Return Nothing
ElseIf Not responseReceived AndAlso sendTries >= MaxTries Then
'operation timed out, throw an exception
Throw New TimeoutException(My.Resources.SerialMaxTriesReached)
Else
'operation completed successfully, return the data
Return responseData
End If
End Function
我只是有點理解這一點,但我認爲我會嘗試實施它,看看它是否有效,如果是的話,將通過它來增加我的理解。但是,「receivedData.Subscribe(重放)」上存在編譯錯誤;「線。編譯器說:「不能從'System.Reactive.Subjects.ReplaySubject'轉換爲'System.IObserver >」 –
我在上一行有一個錯誤,我解決了這個問題,現在編寫代碼。它似乎工作,雖然它只能工作一次。不止一次運行應用程序總是會掛起,我從未收到過設備的好回覆。不知道那裏發生了什麼 - 我正在關閉並在方法的末尾放置SerialPort對象。但這可能是一個單獨的問題。這似乎是一個很好的方法。謝謝! –
我有一個串行端口間諜應用程序運行,我認爲這可能導致掛起。代碼現在正在工作,儘管我在serialPort.Write(s)調用之後仍然使用Thread.Sleep()調用。似乎只需要一些時間來處理命令併發送回應,這是有道理的。如果我理解正確,DataReceived事件可能會在所有數據收到之前被多次觸發,這可能是問題所在。 –