3
我只是在AndEngine的幫助下測試遊戲(實際上它只是一個啓動畫面),並且在CyanogenMod(非官方)上測試它
時,它只會加載一毫秒,並關閉。什麼是錯誤?
AndEngine遊戲剛剛打開片刻後崩潰
- 我已改寫
onDestroy()
添加System.exit(0);
。 - 我已經延長
BaseGameActivity
。 運行從
MainActivity
類的部分:protected final int width = 640, height = 480; public Camera camera; @Override public EngineOptions onCreateEngineOptions() { camera = new Camera(0, 0, width, height); EngineOptions EO = new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(width, height), camera); return EO; }
登錄:
E/Trace(2677): error opening trace file: No such file or directory (2)
D/AndEngine(2677): MainActivity.onCreate @(Thread: 'main')
D/dalvikvm(2677): Trying to load lib /data/data/com.example.package/lib/libandengine.so 0x40dbb400
D/dalvikvm(2677): Added shared lib /data/data/com.example.package/lib/libandengine.so 0x40dbb400
D/dalvikvm(2677): No JNI_OnLoad found in /data/data/com.example.package/lib/libandengine.so 0x40dbb400, skipping init
D/AndEngine(2677): MainActivity.onResume @(Thread: 'main')
D/AndEngine(2677): MainActivity.onPause @(Thread: 'main')
D/AndEngine(2677): MainActivity.onDestroy @(Thread: 'main')
D/AndEngine(2677): UpdateThread interrupted. Don't worry - this EngineDestroyedException is most likely expected!
D/AndEngine(2677): org.andengine.engine.Engine$EngineDestroyedException
D/AndEngine(2677): at org.andengine.engine.Engine.throwOnDestroyed(Engine.java:574)
D/AndEngine(2677): at org.andengine.engine.Engine.onTickUpdate(Engine.java:560)
D/AndEngine(2677): at org.andengine.engine.Engine$UpdateThread.run(Engine.java:820)
D/AndEngine(2677): MainActivity.onDestroyResources @(Thread: 'main')
D/AndEngine(2677): MainActivity.onGameDestroyed @(Thread: 'main')
I/AndroidRuntime(2677): VM exiting with result code 0, cleanup skipped.
根據您提供的信息一切似乎都沒有問題 - 活動已啓動並已成功完成。不要關注andengine異常 - 沒關係 – 2013-03-11 10:45:31
我還附加了兩個精靈和一個TimerHandler 10秒鐘。精靈也有alpha修飾符。 – RE60K 2013-03-11 10:52:17
情況並非如此。您的活動已創建並完成。你在代碼中的某個地方調用了'finish()',我猜 – 2013-03-11 10:56:46