2011-03-20 150 views

回答

2

glutWireCube不是OpenGL函數。它是GLUT的一部分,常常被誤認爲是OpenGL的一部分。

1

該函數使用舊的固定功能流水線繪製一個立方體,根據需要進行修改。 爲了簡潔起見,我已經在函數內部寫了變量聲明,但如果需要更多性能,則應將它們移出函數。我也建議重寫函數來使用GL.DrawElements()。

private void DrawBox(float size) 
    { 
     float[,] n = new float[,]{ 
      {-1.0f, 0.0f, 0.0f}, 
      {0.0f, 1.0f, 0.0f}, 
      {1.0f, 0.0f, 0.0f}, 
      {0.0f, -1.0f, 0.0f}, 
      {0.0f, 0.0f, 1.0f}, 
      {0.0f, 0.0f, -1.0f} 
     }; 
     int[,] faces = new int[,]{ 
      {0, 1, 2, 3}, 
      {3, 2, 6, 7}, 
      {7, 6, 5, 4}, 
      {4, 5, 1, 0}, 
      {5, 6, 2, 1}, 
      {7, 4, 0, 3} 
     }; 
     float[,] v = new float[8,3]; 
     int i; 

     v[0,0] = v[1,0] = v[2,0] = v[3,0] = -size/2; 
     v[4,0] = v[5,0] = v[6,0] = v[7,0] = size/2; 
     v[0,1] = v[1,1] = v[4,1] = v[5,1] = -size/2; 
     v[2,1] = v[3,1] = v[6,1] = v[7,1] = size/2; 
     v[0,2] = v[3,2] = v[4,2] = v[7,2] = -size/2; 
     v[1,2] = v[2,2] = v[5,2] = v[6,2] = size/2; 

     GL.Begin(BeginMode.Quads); 
     for (i = 5; i >= 0; i--) { 
      GL.Normal3(ref n[i, 0]); 
      GL.Vertex3(ref v[faces[i, 0], 0]); 
      GL.Vertex3(ref v[faces[i, 1], 0]); 
      GL.Vertex3(ref v[faces[i, 2], 0]); 
      GL.Vertex3(ref v[faces[i, 3], 0]); 
     } 
     GL.End(); 
    }