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我有多個旋轉球,我想完全製作動畫。這是我迄今爲止的,但當我玩平行(spinning.play())時,沒有任何反應。Flex 4:我可以在同一個並行中爲多個對象設置動畫效果嗎?
我哪裏錯了?
<fx:Declarations>
<fx:Vector id="kfP1" type="spark.effects.animation.MotionPath">
<s:MotionPath property="baseColor">
<s:interpolator>
<s:HSBInterpolator />
</s:interpolator>
<s:Keyframe time="0" value="0x9F9B9B" />
<s:Keyframe time="250" value="0xFFFFFF" />
<s:Keyframe time="500" value="0x9F9B9B" />
</s:MotionPath>
</fx:Vector>
<fx:Vector id="kfP2" type="spark.effects.animation.MotionPath">
<s:MotionPath property="baseColor">
<s:interpolator>
<s:HSBInterpolator />
</s:interpolator>
<s:Keyframe time="125" value="0x9F9B9B" />
<s:Keyframe time="375" value="0xFFFFFF" />
<s:Keyframe time="625" value="0x9F9B9B" />
</s:MotionPath>
</fx:Vector>
<fx:Vector id="kfP3" type="spark.effects.animation.MotionPath">
<s:MotionPath property="baseColor">
<s:interpolator>
<s:HSBInterpolator />
</s:interpolator>
<s:Keyframe time="250" value="0x9F9B9B" />
<s:Keyframe time="500" value="0xFFFFFF" />
<s:Keyframe time="750" value="0x9F9B9B" />
</s:MotionPath>
</fx:Vector>
<fx:Vector id="kfP4" type="spark.effects.animation.MotionPath">
<s:MotionPath property="baseColor">
<s:interpolator>
<s:HSBInterpolator />
</s:interpolator>
<s:Keyframe time="375" value="0x9F9B9B" />
<s:Keyframe time="625" value="0xFFFFFF" />
<s:Keyframe time="875" value="0x9F9B9B" />
</s:MotionPath>
</fx:Vector>
<fx:Vector id="kfP5" type="spark.effects.animation.MotionPath">
<s:MotionPath property="baseColor">
<s:interpolator>
<s:HSBInterpolator />
</s:interpolator>
<s:Keyframe time="500" value="0x9F9B9B" />
<s:Keyframe time="750" value="0xFFFFFF" />
<s:Keyframe time="1000" value="0x9F9B9B" />
</s:MotionPath>
</fx:Vector>
<fx:Vector id="kfP6" type="spark.effects.animation.MotionPath">
<s:MotionPath property="baseColor">
<s:interpolator>
<s:HSBInterpolator />
</s:interpolator>
<s:Keyframe time="625" value="0x9F9B9B" />
<s:Keyframe time="875" value="0xFFFFFF" />
<s:Keyframe time="1125" value="0x9F9B9B" />
</s:MotionPath>
</fx:Vector>
<fx:Vector id="kfP7" type="spark.effects.animation.MotionPath">
<s:MotionPath property="baseColor">
<s:interpolator>
<s:HSBInterpolator />
</s:interpolator>
<s:Keyframe time="125" value="0x9E9A9A" />
<s:Keyframe time="750" value="0x9F9B9B" />
<s:Keyframe time="1000" value="0xFFFFFF" />
<s:Keyframe time="1125" value="0xCECCCC" />
</s:MotionPath>
</fx:Vector>
<fx:Vector id="kfP8" type="spark.effects.animation.MotionPath">
<s:MotionPath property="baseColor">
<s:interpolator>
<s:HSBInterpolator />
</s:interpolator>
<s:Keyframe time="0" value="0xFFFFFF" />
<s:Keyframe time="125" value="0x9E9A9A" />
<s:Keyframe time="875" value="0x9F9B9B" />
<s:Keyframe time="1125" value="0xFFFBFB" />
</s:MotionPath>
</fx:Vector>
<s:Parallel id="spinning" repeatCount="0" duration="1125" >
<s:Animate id="animateP1" motionPaths="{kfP1}" target="{p1}"/>
<s:Animate id="animateP2" motionPaths="{kfP2}" target="{p2}"/>
<s:Animate id="animateP3" motionPaths="{kfP3}" target="{p3}"/>
<s:Animate id="animateP4" motionPaths="{kfP4}" target="{p4}"/>
<s:Animate id="animateP5" motionPaths="{kfP5}" target="{p5}"/>
<s:Animate id="animateP6" motionPaths="{kfP6}" target="{p6}"/>
<s:Animate id="animateP7" motionPaths="{kfP7}" target="{p7}"/>
<s:Animate id="animateP8" motionPaths="{kfP8}" target="{p8}"/>
</s:Parallel>
</fx:Declarations>
我使用了您的解決方案,但我也意識到,因爲我使用的路徑和填充需要將id {p1}移動到solidfill而不是路徑。一旦我這樣做,並改變屬性,然後「色」它的工作。謝謝! – Amy 2010-07-21 21:06:48