嘿這裏的人是我要運行的一些代碼,問題是它不按我打算的方式工作。我無法弄清楚它有什麼問題。我是C++ noob請幫忙。如何在C++中爲孫輩創建超類的虛函數?
#include <iostream>
#include <cmath>
#include <stdexcept>
using namespace std;
/**
* Super class
*/
class Shape
{
protected:
int _dimensions;
public:
Shape() : _dimensions{0}
{};
Shape(int dims) : _dimensions{dims}
{};
virtual double getArea() {};
// Because some shapes have no volume.
virtual double getVolume() {};
void setDimensions(int dim)
{
this->_dimensions = dim;
};
int getDimensions()
{
return this->_dimensions;
};
};
/**
* Extended classes
*/
class TwoDimensionalShape : public Shape
{
public:
TwoDimensionalShape() : Shape{2}
{};
// This should throw an error
double getVolume() {
throw logic_error("This shape ain't got area!");
};
};
class ThreeDimensionalShape : public Shape
{
public:
ThreeDimensionalShape() : Shape{3} {};
};
/**
* Final Concrete classes extending extended classes
*/
class Circle : public TwoDimensionalShape
{
protected:
double _radius;
public:
Circle(double r) : _radius{r}
{};
double getArea()
{
// pi*r^2
return M_PI * pow(_radius, 2);
}
};
class Square : public TwoDimensionalShape
{
protected:
double _side;
public:
Square(double s) : _side{s}
{}
double getArea()
{
// s^2
return pow(_side, 2);
}
};
class Triangle : public TwoDimensionalShape
{
protected:
double _base, _height;
public:
Triangle(double b, double h) : _base{b}, _height{h}
{};
double getArea()
{
// b*h/2
return _base * _height/2;
}
};
class Sphere : public ThreeDimensionalShape
{
protected:
double _radius;
public:
Sphere(double r) : _radius{r}
{}
double getArea()
{
cout << 4 * M_PI * pow(_radius, 2) << endl;
return 4 * M_PI * pow(_radius, 2);
}
double getVolume()
{
return (4/3) * M_PI * pow(_radius, 3);
}
};
class Cube : public ThreeDimensionalShape
{
protected:
double _side;
public:
Cube(double s) : _side{s}
{};
double getArea()
{
// surface area = 6*a^2
return 6 * pow(_side, 2);
}
double getVolume()
{
// a^3
return pow(_side, 3);
}
};
class Tetrahedron : public ThreeDimensionalShape
{
protected:
double _side;
public:
Tetrahedron(double s) : _side{s}
{};
double getArea()
{
// sqrt(3)*a^2
return sqrt(3) * pow(_side, 2);
}
double getVolume()
{
// a^3/6sqrt(2)
return pow(_side, 3)/(6 * sqrt(2));
}
};
int main()
{
Shape arr[2];
arr[0] = Circle{10};
arr[1] = Sphere{10};
// This one is accessing the right method.
cout << "Area of circle: " << arr[0].getArea() << endl;
// This one should access the parent, but accesses the grand parent!
// even if it is overridden in parent.
cout << "Volume of circle: " << arr[0].getVolume() << endl;
// Both of these are accessing methods on grand parent rather than their own!!
cout << "Area of sphere: " << arr[1].getArea() << endl;
cout << "Volume of sphere: " << arr[1].getVolume() << endl;
return 0;
}
我不知道爲什麼陣列方法保持在最後三行訪問盛大母公司的功能,但在第一個正確的方法。
遇到*對象切片* – WhiZTiM
https://stackoverflow.com/questions/274626/what-is-object-slicing – juanchopanza
OWH所以,我想在超類對象數組中存儲孫子孫女的問題? – PrimeHero