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我最近創建了一個帶有requestAnimFrame
的畫布動畫,對Chrome中的結果感到非常滿意,但是在FF中,它看起來正在運行幻燈片。我不知道是什麼導致了這個問題。另外,當我將粒子數從500減少到< 50時,FF中的動畫是平滑的,但仍不在60FPS。這是我的代碼:requestAnimFrame Chrome中的60FPS,FF中的1FPS
window.requestAnimFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(callback){
window.setTimeout(callback, 1000/60);
};
})();
var canvas = document.getElementById("canvas"),
ctx = canvas.getContext("2d"),
W = window.innerWidth,
H = window.innerHeight,
circles = [];
canvas.width = W;
canvas.height = H;
//Random Circles creator
function create() {
//Place the circles at the center
this.x = W/2;
this.y = H/2;
//Random radius between 2 and 6
this.radius = 2 + Math.random()*3;
//Random velocities
this.vx = -10 + Math.random()*20;
this.vy = -10 + Math.random()*20;
//Random colors
this.r = Math.round(Math.random())*255;
this.g = Math.round(Math.random())*255;
this.b = Math.round(Math.random())*255;
}
for (var i = 0; i < 500; i++) {
circles.push(new create());
}
function draw() {
//Fill canvas with black color
ctx.globalCompositeOperation = "source-over";
ctx.fillStyle = "rgba(0,0,0,0.15)";
ctx.fillRect(0, 0, W, H);
//Fill the canvas with circles
for(var j = 0; j < circles.length; j++){
var c = circles[j];
//Create the circles
ctx.beginPath();
ctx.globalCompositeOperation = "lighter";
ctx.arc(c.x, c.y, c.radius, 0, Math.PI*2, false);
ctx.fillStyle = "rgba("+c.r+", "+c.g+", "+c.b+", 0.5)";
ctx.fill();
c.x += c.vx;
c.y += c.vy;
c.radius -= .05;
if(c.radius < 0)
circles[j] = new create();
}
}
function animate() {
requestAnimFrame(animate);
draw();
}
animate();
和here's the live demo。我在這裏做錯了什麼?
我可以看到一些微小的優化:當你創建一個圓給他們另一個字段的填充樣式,這樣你只需要建立rgba字符串每個對象一次,每次開始時計算2pi,而不是每個循環的每一步,但我懷疑這會產生多大的影響。 – 2012-07-06 17:47:22
問題來自Firefox上昂貴的'ctx.globalCompositeOperation'調用。 刪除它們,它將在Firefox中按預期工作。 (你並不需要他們) – dievardump 2012-07-06 17:58:57