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我有以下代碼:如何反轉Y軸在UIGestureRecogniser的Cocos2D
- (void)panning:(UIPanGestureRecognizer *)recognizer {
CGPoint position;
//CGPoint velocity;
//velocity = [recognizer velocityInView:[CCDirector sharedDirector].view];
switch(recognizer.state) {
case UIGestureRecognizerStatePossible:
break;
case UIGestureRecognizerStateBegan:
{
position = [recognizer locationInView:[CCDirector sharedDirector].view];
for (CCSprite *sprite in movableSprites) {
if (CGRectContainsPoint(sprite.boundingBox, position)) {
selSprite = sprite;
break;
}
}
break;
}
case UIGestureRecognizerStateChanged:
{
position = [recognizer locationInView:[CCDirector sharedDirector].view];
CGPoint yInvertedPosition = CGPointMake(position.x, -position.y);
[selSprite setPosition:position];
break;
}
case UIGestureRecognizerStateFailed:
break;
case UIGestureRecognizerStateEnded:
break;
case UIGestureRecognizerStateCancelled:
break;
}
}
當我拖動它移動X軸確定一個精靈,但它倒在Y軸上。
我該如何轉換它?
CGPoint yInvertedPosition = CGPointMake(position.x, -position.y);
這並不工作
yInvertedPos應該pos.x和window.height-pos.y。 – yershuachu 2013-03-12 19:16:23