我寫了一個多點觸摸系統,可以正常使用collider2d(使用它們作爲按鈕)的對象,我可以在我的android手機中移動播放器。 但是,當我從UI畫布系統使用圖像並將此代碼添加到圖像時,它不會檢測到任何東西?! 這裏是我的代碼:統一觸摸控制用戶界面圖像
using UnityEngine;
using System.Collections;
public class Jump : MonoBehaviour {
public float jumpForce;
private GameObject hero;
void Start() {
hero = GameObject.Find("hero");
}
void Update() {
if (Input.touchCount > 0)
{
Touch[] myTouches = Input.touches;
for(int i = 0; i < Input.touchCount; i++)
{
if(Input.GetTouch(i).phase == TouchPhase.Began)
{
CheckTouch(Input.GetTouch(i).position, "began");
}
else if (Input.GetTouch(i).phase == TouchPhase.Ended)
{
CheckTouch(Input.GetTouch(i).position, "ended");
}
}
}
}
void CheckTouch (Vector3 pos, string phase)
{
Vector3 wp = Camera.main.ScreenToWorldPoint (pos);
Vector2 touchPos = new Vector2 (wp.x, wp.y);
Collider2D hit = Physics2D.OverlapPoint(touchPos);
if(hit.gameObject.name == "JumpButton" && hit && phase == "began")
{
hero.rigidbody2D.AddForce(new Vector2(0f, jumpForce)); //Add jump force to hero
audio.Play();
}
}
}
任何幫助嗎?