我幾年沒見過OpenGl,現在我試圖編寫任何新風格的代碼,但我有問題繪製簡單的三角形。首先,我找不到任何帶有很好例子的教程,並且沒有使用'支持庫',但那不是重點,下面的代碼應該(如我所知)繪製紅色三角形,而不是繪製白色三角形,而是繪製白色三角形我做錯了嗎?我如何啓用着色器使用乾淨的xlib與opengl
dpy = XOpenDisplay(NULL);
glxWin = generateXWindow(dpy);
glEnable(GL_DEPTH_TEST);
glShadeModel(GL_SMOOTH);
glDepthFunc(GL_LESS);
float points[] = {
0.0f, 0.5f, 0.0f,
0.5f, -0.5f, 0.0f,
-0.5f, -0.5f, 0.0f
};
unsigned int vbo = 0;
glGenBuffers (1, &vbo);
glBindBuffer (GL_ARRAY_BUFFER, vbo);
glBufferData (GL_ARRAY_BUFFER, 9 * sizeof (float), points, GL_STATIC_DRAW);
unsigned int vao = 0;
glGenVertexArrays (1, &vao);
glBindVertexArray (vao);
glEnableVertexAttribArray (0);
glBindBuffer (GL_ARRAY_BUFFER, vbo);
glVertexAttribPointer (0, 3, GL_FLOAT, GL_FALSE, 0, (GLubyte*)NULL);
const char* fragmet_shader = "out vec4 frag_colour; void main() { frag_colour = vec4 (0.7, 0.0, 0.7, 1.0); }";
const char* vertex_shader = "in vec3 vp; void main() { gl_Position = vec4 (vp, 1.0); }";
unsigned int vs = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vs, 1, &vertex_shader, NULL);
glCompileShader(vs);
unsigned int fs = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fs, 1, &fragmet_shader, NULL);
glCompileShader(fs);
unsigned int shader_program = glCreateProgram();
glAttachShader(shader_program, fs);
glAttachShader(shader_program, vs);
glLinkProgram(shader_program);
glVertexPointer(3, GL_FLOAT, 0, NULL);
glEnableClientState(GL_VERTEX_ARRAY);
glClearColor(0.2, 0.2, 0.2, 1.0);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glUseProgram (shader_program);
glBindVertexArray (vao);
glDrawArrays (GL_TRIANGLES, 0, 3);
glFlush();
glXSwapBuffers(dpy, glxWin);
'generateXWindow()'的實現在哪裏? – genpfault