1
我嘗試使用Actor的InputListener,但它不起作用。我真的不知道爲什麼。我發現了很多關於它的信息,並看到了官方文檔,但沒有一個沒有幫助我。libgdx inputListener不適用於演員
當我觸摸精靈時,我的日誌消息不會顯示。但是,如果我使用全局輸入處理器(對於整個屏幕)它可以正常工作,但我只想爲actor添加一個偵聽器。
我在做什麼錯?
public class GameScreen implements Screen {
final Launch launch;
Texture texture;
Stage stage;
public GameScreen(Launch launch) {
Gdx.app.setLogLevel(Application.LOG_DEBUG);
this.launch = launch;
texture = new Texture("hero.png");
stage = new Stage();
Hero hero = new Hero();
hero.addListener(new HeroListener());
stage.addActor(hero);
Gdx.input.setInputProcessor(stage);
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0.2f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.draw();
stage.act(Gdx.graphics.getDeltaTime());
}
@Override
public void resize(int width, int height) {
}
@Override
public void show() {
}
@Override
public void hide() {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void dispose() {
stage.dispose();
texture.dispose();
}
private class Hero extends Actor {
@Override
public boolean addListener(EventListener listener) {
Gdx.app.debug("MyTag", "my debug message");
return super.addListener(listener);
}
@Override
public void draw(Batch batch, float parentAlpha) {
batch.draw(texture, 0, 0, 500, 500);
}
}
private class HeroListener extends InputListener {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
Gdx.app.debug("MyTag", "touch down");
return super.touchDown(event, x, y, pointer, button);
}
@Override
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
Gdx.app.debug("MyTag", "touch up");
super.touchUp(event, x, y, pointer, button);
}
}
}
此外,還必須在着陸返回true或潤色不會在它被調用。 – Tenfour04