6
我正在構建一個使用捏縮放和拖動的應用程序。問題是,現在我可以將圖片拖出界限。我想知道如何使用拖拽,並確保圖像同時在屏幕上。如何在使用縮放和拖動手勢時將圖像保留在屏幕限制內?
這裏是我的代碼:
public boolean onTouch(View v, MotionEvent event) {
ImageView view = (ImageView)v;
//handle touch events here.
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
Log.d(TAG, "mode=DRAG");
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
Log.d(TAG, "oldDist=" + oldDist);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
Log.d(TAG, "mode=ZOOM");
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
Log.d(TAG, "mode=NONE");
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x,
event.getY() - start.y);
}
else if (mode == ZOOM) {
Float newDist = spacing(event);
Log.d(TAG, "newDist=" + newDist);
if (newDist > 10f) {
matrix.set(savedMatrix);
Float scale = newDist/oldDist;
Matrix temp = new Matrix();
temp.set(matrix);
temp.postScale(scale, scale, mid.x, mid.y);
float[] f = new float[9];
temp.getValues(f);
Float xScale = f[0];
if(xScale >= 1 && xScale <= 10){
matrix.postScale(scale, scale, mid.x, mid.y);
savedMatrixZoom.set(matrix);
}else{
matrix.set(savedMatrixZoom);
}
}
break;
}
} //perform the transformation.
view.setImageMatrix(matrix);
return true; // indicate event was handled
}
所以會在'打破;'聲明解決呢?我有一個問題在這裏:http://stackoverflow.com/questions/21520075/how-to-keep-x-and-y-within-layouts-view。 – Si8
嘿,我可以知道這裏開始的是什麼嗎? –
它不起作用。 newX只是顯示拖動動作的起點和終點的區別。當圖像仍在邊界內時,它很容易變得消極。 – mok