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以下是我的代碼,它正常工作,它只是在行if(guidelineOn)中的移動線的「動畫」不平滑。 drawRect每0.01秒調用一次。iOS - draw_rect in UIView:建議平滑動畫
if (guideLineOn)
{
[self drawGuidanceLineAtPoint:CGPointMake((65+guideLineOffset)*scalingF, 98*scalingF) withAlpha:paramAlpha];
}
它有點滯後,有時會干擾用戶輸入。我該如何解決這個問題?這是新的建議。
在此先感謝您的幫助。
碼頭。
- (void)drawRect:(CGRect)rect
{
scalingF = 1.0; // default : iPhone
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
{
scalingF = IPAD_SCALING_FACTOR;
}
if (guideLineOn)
{
[self drawGuidanceLineAtPoint:CGPointMake((65+guideLineOffset)*scalingF, 98*scalingF) withAlpha:paramAlpha];
}
// draw staff line
[self drawStaffLineFrom:CGPointMake(65*scalingF, 98*scalingF) toPoint:CGPointMake(420*scalingF, 98*scalingF)];
[self drawStaffLineFrom:CGPointMake(420*scalingF,108*scalingF) toPoint:CGPointMake(420*scalingF, 50*scalingF)];
[self drawStaffLineFrom:CGPointMake(415*scalingF,108*scalingF) toPoint:CGPointMake(415*scalingF, 50*scalingF)];
// cycle through all the static images to draw tbd
float offSet = 0.0;
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
{
offSet += 50.0; // to adjust the metronome down
}
if (metronomeImage)
{
[metronomeImage drawInRect:CGRectMake(410.0f*scalingF, 195.0f*scalingF+offSet, metronomeImage.size.width*scalingF, metronomeImage.size.height*scalingF)];
}
if (circlesImage)
{
[circlesImage drawInRect:CGRectMake(400.0f*scalingF, 255.0f*scalingF+offSet, circlesImage.size.width*scalingF, circlesImage.size.height*scalingF)];
}
for (Note * v in notesArray)
{
UIImage * noteImage = [UIImage imageNamed: v.imageName];
[noteImage drawInRect:CGRectMake(v.notePlacement.x*scalingF, v.notePlacement.y*scalingF, noteImage.size.width*scalingF, noteImage.size.height*scalingF)];
}
if (!clearDisplay)
{
// draw the arrows
for (int i=0; i < arrowsToDrawArray.count; i++)
{
Arrow * arrowObj = [arrowsToDrawArray objectAtIndex:i];
UIColor * colourOfArrow = [arrowObj colourOfArrow]; // colour determines whether right or wrong
CGPoint p = [arrowObj arrowPlacement];
p.x = p.x*scalingF;
p.y = p.y*scalingF;
// CGPoint p = [val CGPointValue];
[self drawRooftopAtTopPointof:p colour:colourOfArrow lineJoin:kCGLineJoinMiter];
}
// draw the ties
for (int j=0; j < tiePointsArray.count; j++)
{
CGPointPair * tiePairToDraw = [tiePointsArray objectAtIndex:j];
CGPoint firstPt = [tiePairToDraw firstPoint];
firstPt.x = firstPt.x *scalingF;
firstPt.y = firstPt.y *scalingF;
CGPoint secondPt = [tiePairToDraw secondPoint];
secondPt.x = secondPt.x *scalingF;
secondPt.y = secondPt.y *scalingF;
[self drawPseudoCurveFromPoint:firstPt toPoint:secondPt];
}
// bool perfect = true;
// int noOfNotesHit = 0;
// draw the tick/cross/arrow
for (int k=0; k < answerObjArray.count; k++)
{
Answer * ansObj = [answerObjArray objectAtIndex:k];
if (ansObj.hit)
{
// noOfNotesHit++;
if (ansObj.earlyOrLate == -1) // early, draw right pointing arrow
{
UIImage * arrowImage = [UIImage imageNamed: @"arrowright.png"];
[arrowImage drawInRect:CGRectMake((ansObj.xPosition-(0.5*arrowImage.size.width))*scalingF, 125*scalingF, arrowImage.size.width*scalingF, arrowImage.size.height*scalingF)];
// perfect = false;
}
else if (ansObj.earlyOrLate == 1) // late, draw left pointing arrow
{
UIImage * arrowImage = [UIImage imageNamed: @"arrowleft.png"];
[arrowImage drawInRect:CGRectMake((ansObj.xPosition-(0.5*arrowImage.size.width))*scalingF, 125*scalingF, arrowImage.size.width*scalingF, arrowImage.size.height*scalingF)];
//perfect = false;
}
else // perfect!
{
// draw a tick
UIImage * tickImage = [UIImage imageNamed: @"tick.png"];
[tickImage drawInRect:CGRectMake((ansObj.xPosition-(0.5*tickImage.size.width))*scalingF, 125*scalingF, tickImage.size.width*scalingF, tickImage.size.height*scalingF)];
}
}
else
{
// draw a cross
UIImage * crossImage = [UIImage imageNamed: @"cross.png"];
[crossImage drawInRect:CGRectMake((ansObj.xPosition-(0.5*crossImage.size.width))*scalingF, 125*scalingF, crossImage.size.width*scalingF, crossImage.size.height*scalingF)];
//perfect = false;
}
}
}
else
{
// draw nothing
clearDisplay = false;
}
}
我很驚訝,你甚至可以接近每秒100 drawRects的速度!在任何情況下,這都不是正確的技術 - 找到一種使用核心動畫的方法,因爲它將在GPU中完成,因此將顯示爲與Apple動畫一樣流暢。 –
啊,我以前使用的是Core Animation解決方案,沒有意識到它會有所不同,謝謝你的信息! – lppier