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var taCubeGeometry = new Array();
var taCubeMaterial = new Array();
var taCubeGeometry.push(new THREE.BoxGeometry(.5, .5, .5));
var taCubeMaterial.push(new THREE.MeshLambertMaterial({map: THREE.ImageUtils.loadTexture("image.png")}));
是否可以這樣做?然後稍後將幾何和meshLambertMaterial存儲到一個Mesh變量中?Three.js - 是否可以將BoxGeometries或MeshLambertMaterial存儲在數組中
var taCube = new THREE.Mesh(taCubeGeometry[index], taCubeMaterial[index]);