2015-10-05 67 views
0
var taCubeGeometry = new Array(); 
var taCubeMaterial = new Array(); 

var taCubeGeometry.push(new THREE.BoxGeometry(.5, .5, .5)); 
var taCubeMaterial.push(new THREE.MeshLambertMaterial({map: THREE.ImageUtils.loadTexture("image.png")})); 

是否可以這樣做?然後稍後將幾何和meshLambertMaterial存儲到一個Mesh變量中?Three.js - 是否可以將BoxGeometries或MeshLambertMaterial存儲在數組中

var taCube = new THREE.Mesh(taCubeGeometry[index], taCubeMaterial[index]); 

回答

0

沒關係,你可以這樣做。我的IDE在抱怨;但是是一場虛驚。

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