您好,我正在嘗試在Flash CS3 Action Script上創建一個遊戲,並在第13-15行中發現錯誤,說明定義_bounces與內部命名空間存在衝突,衝突存在名稱空間內部的定義_highscore,並且名稱空間internal中存在定義_ball的衝突?和幫助,請名稱空間內部定義_bounces存在衝突錯誤
package
{
import flash.display.MovieClip
import flash.text.TextField
import flash.events.Event
import flash.events.MouseEvent
public class DocumentMain extends MovieClip
{
public const Gravity:Number = 2;
public const Bounce_Factor:Number = 0.8;
public var _bounces:TextField;
public var _highscore:TextField;
public var _ball:Ball;
public var _vx:Number;
public var _vy:Number;
public function DocumentMain():void
{
_vx = 0;
_vy = 0;
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
}
private function enterFrameHandler(e:Event):void
{
//gravitate the ball
_vy += Gravity;
//move the ball
_ball.x += _vx;
_ball.y += _vy;
//check stage boundaries for collision
checkBoundaryCollision();
}
private function mouseDownHandler(e:MouseEvent):void
{
//Hit the ball if it has been clicked
}
private function checkBoundaryCollision():void
{
var left:Number;
var right:Number;
var bottom:Number;
var Top:Number;
left = _ball.x -(_ball.width/2);
right = _ball.x +(_ball.width/2);
bottom = _ball.y +(_ball.height/2);
top = _ball.y + (_ball.height/2);
if (left < 0 && _vx < 0)
{
_ball.x = _ball.width/2;
_vx *= -1;
}
else if (right > stage.stageWidth && _vx > 0)
{
_ball.x = stage.stageWidth -(_ball.width /2);
_vx *= -1;
}
if (top < 0 && _vy < 0)
{
_ball.y = _ball.height/2;
_vy *= -1;
}
else if (bottom > stage.stageHeight && _vy > 0)
{
_ball.y =stage.stageHeight -(_ball.height/2);
_vy *=Bounce_Factor;
}
}
}
}
你有在同一目錄/包如上類名爲文件的TextField /班? – BadFeelingAboutThis
我該如何檢查我是否?不確定 – mvitagames
我敢打賭,您已選擇發佈屬性(對於ActionScript 3.0設置)來自動命名舞臺實例。 –