1
因此,在IOS遊戲教程之後,它的IO7並不多於8。物理邊緣IOS8,雪碧套件
下面的代碼應該是一球蹦跳着,但只有反彈在屏幕的頂部和底部,如果它擊中側邊球進入屏幕
#import "GameScene.h"
@implementation GameScene
-(void)didMoveToView:(SKView *)view {
/* Setup your scene here */
self.backgroundColor =[SKColor whiteColor];
self.physicsBody = [SKPhysicsBody bodyWithEdgeLoopFromRect:self.frame];
self.physicsWorld.gravity = CGVectorMake(0, 0);
SKSpriteNode *ball = [SKSpriteNode spriteNodeWithImageNamed:@"ball"];
ball.position = CGPointMake(CGRectGetMidX(self.frame),CGRectGetMidY(self.frame));
ball.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:ball.frame.size.width/2];
//ball.physicsBody.friction = 0;
ball.physicsBody.linearDamping = 0;
ball.physicsBody.restitution = 1;
[self addChild:ball];
CGVector myVector = CGVectorMake(0, 5);
[ball.physicsBody applyImpulse:myVector];
}
-(void)update:(CFTimeInterval)currentTime {
/* Called before each frame is rendered */
}
@end
必須有東西簡單的在這裏,但我似乎無法找到在堆棧溢出
非常感謝! – user2389087 2014-10-20 08:08:04
沒問題,祝你好運! – Andriko13 2014-10-26 01:42:16