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我目前對我的項目使用three.js動畫。我正在使用morphtargets,並想問爲什麼我的框架經常被跳過?我的動畫有7個形態目標,它圍繞着它們。它從0開始到6(輸出:console.log('frame:'+ lastKeyframe)),但有時我的幀從0跳到3或從1跳到4 ..這裏真的會發生什麼?順便說一句,動畫代碼運行良好Three.js和框架動畫跳過
[if (Mesh && playBack) // exists/is loaded
{
time = new Date().getTime() % duration; //arba Date.now()
keyframe = Math.floor(time/interpolation) + animOffset;
if (keyframe != currentKeyframe)
{
Mesh.morphTargetInfluences[ lastKeyframe ] = 0;
Mesh.morphTargetInfluences[ currentKeyframe ] = 1;
Mesh.morphTargetInfluences[ keyframe ] = 0;
//console.log(Mesh.morphTargetInfluences[ 0 ]);
lastKeyframe = currentKeyframe;
currentKeyframe = keyframe;
}
//The two lines after the if statement interpolate between frames.
//The value at currentKeyFrame starts decreasing from 1, and the value at keyFrame starts increasing.
Mesh.morphTargetInfluences[ keyframe ] = (time % interpolation)/interpolation;
Mesh.morphTargetInfluences[ lastKeyframe ] = 1 - Mesh.morphTargetInfluences[ keyframe ];
//console.log('current: ' + Mesh.morphTargetInfluences[ keyframe ]);
console.log('frame: ' + lastKeyframe);
}]
真的嗎?沒有答案? – Cookiez 2013-02-26 09:12:49