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當我使用CCTransitionPageTurn時,如何指定場景背面的顏色?在cocos2d-iphone 1.0,我確實在印跡一些像這樣的改動()在CCGrid.m:Cocos2d-x 2.0中CCTransitionPageTurn的背面顏色
NSInteger n = gridSize_.x * gridSize_.y;
// Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
// Needed states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY
// Unneeded states: GL_COLOR_ARRAY
//enable culling, the default cull face is back
glEnable(GL_CULL_FACE);
//now only the front facing polygons are drawn
glDisableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, vertices);
glTexCoordPointer(2, GL_FLOAT, 0, texCoordinates);
glDrawElements(GL_TRIANGLES, (GLsizei) n*6, GL_UNSIGNED_SHORT, indices);
// This is very important, otherwise the backside of picture will be random color
glDisable(GL_TEXTURE_2D);
//change the winding of what OpenGl considers front facing
//only the back facing polygons will be drawn
//this works better then changing the cull face
glFrontFace(GL_CW);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glColor4ub(255,255,255,255);
glDrawElements(GL_TRIANGLES, (GLsizei) n*6, GL_UNSIGNED_SHORT, indices);
//restore GL default states
glFrontFace(GL_CCW);
glDisable(GL_CULL_FACE);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
這是cpp的代碼,我想我可以在cocos2d-X使用。但不幸的是,這個代碼不適用於2.0。任何人都可以建議如何將其轉換爲2.0?或者,在CCTransitionPageTurn期間,還有其他方法可以在場景的背面設置顏色嗎?
嘗試glClearColor(..) – LearnCocos2D 2013-03-11 01:13:11
但是如何?你能否提供更詳細的建議?謝謝 – 2013-03-12 01:37:45