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我有我的資產的文件夾資源和圖像pig.png裏面,我想創建代碼與此圖像一個精靈,這裏是我的代碼:創建2D精靈與資產保存的圖像
var filePath = Application.dataPath + "/Resources/pig.png";
if (System.IO.File.Exists(filePath))
{
var bytes = System.IO.File.ReadAllBytes(filePath);
Texture2D tex = new Texture2D(1, 1);
tex.LoadImage(bytes);
Sprite sp = new Sprite();
sp = Sprite.Create(tex, new Rect(0, 0, 100, 100), new Vector2(0.5f, 0.5f),40);
}
當我點擊gui中的按鈕時,代碼會運行,怎麼了?
固定碼:
Texture2D tex = Resources.Load<Texture2D>("pig") as Texture2D;
Sprite sprite = new Sprite();
sprite = Sprite.Create(tex, new Rect(0, 0, 250, 150), new Vector2(0.5f, 0.5f));
GameObject newSprite = new GameObject();
newSprite.AddComponent<SpriteRenderer>();
SpriteRenderer SR = newSprite.GetComponent<SpriteRenderer>();
SR.sprite = sprite;
謝謝,我已經添加了我的最終代碼,它的工作原理。謝謝 :) – DAVIDBALAS1