我現在正在使用three.js並使用HTML呈現3D立方體。 HTML代碼如下所示:Three.js - 在HTML中插入單獨的js文件
<div id="render" class="center-block">
<script>
var camera;
var scene;
var renderer;
var mesh;
var geometry;
var material1;
var material2;
var material3;
var material4;
var material5;
var material6;
var materials;
var meshFaceMaterial;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(20, window.innerWidth/window.innerHeight, 0.1, 1000);
camera.position.set(0, 0, 0);
var light = new THREE.DirectionalLight(0xffffff);
light.position.set(0, 1, 1).normalize();
scene.add(light);
geometry = new THREE.CubeGeometry(10, 10, 10);
material1 = new THREE.MeshPhongMaterial({ map: THREE.ImageUtils.loadTexture('http://vignette1.wikia.nocookie.net/scifiminibuilders/images/8/88/Your_Picture_Here.png/revision/latest?cb=20130507015051') });
material2 = new THREE.MeshPhongMaterial({ map: THREE.ImageUtils.loadTexture('http://vignette1.wikia.nocookie.net/scifiminibuilders/images/8/88/Your_Picture_Here.png/revision/latest?cb=20130507015051') });
material3 = new THREE.MeshPhongMaterial({ map: THREE.ImageUtils.loadTexture('http://vignette1.wikia.nocookie.net/scifiminibuilders/images/8/88/Your_Picture_Here.png/revision/latest?cb=20130507015051') });
material4 = new THREE.MeshPhongMaterial({ map: THREE.ImageUtils.loadTexture('http://vignette1.wikia.nocookie.net/scifiminibuilders/images/8/88/Your_Picture_Here.png/revision/latest?cb=20130507015051') });
material5 = new THREE.MeshPhongMaterial({ map: THREE.ImageUtils.loadTexture('http://vignette1.wikia.nocookie.net/scifiminibuilders/images/8/88/Your_Picture_Here.png/revision/latest?cb=20130507015051') });
material6 = new THREE.MeshPhongMaterial({ map: THREE.ImageUtils.loadTexture('http://vignette1.wikia.nocookie.net/scifiminibuilders/images/8/88/Your_Picture_Here.png/revision/latest?cb=20130507015051') });
materials = [material1, material2, material3, material4, material5, material6];
meshFaceMaterial = new THREE.MeshFaceMaterial(materials);
mesh = new THREE.Mesh(geometry, meshFaceMaterial);
mesh.position.z = -50;
scene.add(mesh);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById('render').appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
render();
}
function onWindowResize() {
camera.aspect = window.innerWidth/window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
render();
}
function animate() {
mesh.rotation.x += .016;
mesh.rotation.y += .015;
mesh.rotation.y += .014;
render();
requestAnimationFrame(animate);
}
function render() {
renderer.render(scene, camera);
}
</script>
</div>
腳本太多了。我想從中創建一個單獨的.js文件,但不知道如何用three.js完成。有什麼建議麼?
編輯:
據我瞭解,劇本就像一個canvas標籤,在不進入的HTML標籤。這可能會造成一個單獨的.js文件的干擾...
已嘗試,不起作用... – PLAYCUBE
確保三引用是另一個腳本的_before_,並且第二個腳本引用的路徑是另一個js文件的正確位置。怎麼了?任何錯誤都會拋出?如果你在另一個腳本的頂部放置一個簡單的'console.log'會怎麼樣? – Whothehellisthat
犯了一個錯誤,忘了把子文件夾。現在對象加載,但不在div容器中。你知道如何解決這個問題嗎? – PLAYCUBE