2017-05-17 15 views
0

我試圖獲得應用regX,regYrotationDisplayObject的全局座標。考慮以下幾點:旋轉後的全局X和Y

function drawShapes(){ 
    function createRectangle(color){ 
     var rect = new createjs.Shape(); 
     rect.graphics.beginFill(color).drawRect(0, 0, 100, 100); 
     stage.addChild(rect); 

     return rect; 
    } 

    var rect1 = createRectangle("rgba(255, 0, 0, 1)"); 
    rect1.x = 100; 
    rect1.y = 100; 
    var ltg = rect1.localToGlobal(0, 0); 
    console.log(`rect1 x: ${rect1.x}, y: ${rect1.y}, globalX: ${ltg.x}, globalY: ${ltg.y}`); 

    var rect2 = createRectangle("rgba(0, 255, 0, 1)"); 
    rect2.x = 100; 
    rect2.y = 100; 
    rect2.regX = 50; 
    rect2.regY = 50; 
    ltg = rect2.localToGlobal(0, 0); 
    console.log(`rect2 x: ${rect2.x}, y: ${rect2.y}, globalX: ${ltg.x}, globalY: ${ltg.y}`); 

    var rect3 = createRectangle("rgba(0, 0, 255, 1)"); 
    rect3.x = 100; 
    rect3.y = 100; 
    rect3.regX = 50; 
    rect3.regY = 50; 
    rect3.rotation = 45; 
    ltg = rect3.localToGlobal(0, 0); 
    console.log(`rect3 x: ${rect3.x}, y: ${rect3.y}, globalX: ${ltg.x}, globalY: ${ltg.y}`); 

    stage.update(); 
} 

http://jsfiddle.net/2gvv42or/

的這個輸出是:

rect1 x: 100, y: 100, globalX: 100, globalY: 100這顯然是有道理的

rect2 x: 100, y: 100, globalX: 50, globalY: 50這是有道理太,綠色的矩形移動50個像素並左

rect3 x: 100, y: 100, globalX: 100, globalY: 29.289321881345245這讓我感到困惑。它應該和rect2一樣。它似乎旋轉了,不管regXregY

我誤解了一些東西,或者在createjs中有錯誤/ WAI。無論如何,是否有解決方法?

回答

0

好吧我現在明白了。您必須將regX和regy傳遞到localToGlobal

localToGlobal(50, 50);