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我正在學習一個教程,並試圖修改一些代碼。正如現在的代碼所示,一切工作都是爲了讓一個球在一個正方形周圍反彈,然後在底部划槳,我想要做的就是在球從槳上反彈時使球變大。球從15號開始,我可以將它增加1到4,但是在5號和更遠處,有一個錯誤導致球停留在位置並增長到屏幕的一半,然後停留在那裏。我認爲,隨着它的增長,它會回到槳的撞擊箱,然後激活另一個增長並重復。但是,我完全不確定。任何人都可以點亮一下嗎?我會對代碼中的負責變量進行大寫評論。非常感謝您的幫助!一個變量打破了我的簡單程序,爲什麼?
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var x = canvas.width/2; //starting coordinates
var y = canvas.height - 30;
var dx = 2; //rate of movement for ball
var dy = -2;
var ballRadius = 15;
var paddleHeight = 10;
var paddleWidth = 75;
var paddleX = (canvas.width - paddleWidth)/2;
var rightPressed = false;
var leftPressed = false;
function drawBall() {
ctx.beginPath();
ctx.arc(x, y, ballRadius, 0, Math.PI * 2);
ctx.fillStyle = "#ff0000";
ctx.fill();
ctx.closePath();
}
function drawPaddle() {
ctx.beginPath();
ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBall();
drawPaddle();
x += dx;
y += dy;
if (x + dx > canvas.width - ballRadius || x + dx < ballRadius) { //these ifs cause the ball to bounce off walls
dx = -dx;
}
if (y + dy < ballRadius) {
dy = -dy;
} else if (y + dy > canvas.height - ballRadius) {
if (x > paddleX && x < paddleX + paddleWidth) { //detects paddlebox detection
dy = -dy;
ballRadius += 7; //TROUBLESOME VARIABLE! Work with 1-4 but breaks beyond that.
} else {
alert("GAME OVER");
document.location.reload();
}
}
if (rightPressed && paddleX < canvas.width - paddleWidth) {
paddleX += 7;
} else if (leftPressed && paddleX > 0) {
paddleX -= 7;
}
}
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
function keyDownHandler(e) {
if (e.keyCode == 39) {
rightPressed = true;
} else if (e.keyCode == 37) {
leftPressed = true;
}
}
function keyUpHandler(e) {
if (e.keyCode == 39) {
rightPressed = false;
} else if (e.keyCode == 37) {
leftPressed = false;
}
}
setInterval(draw, 10);
* {
padding: 0;
margin: 0;
}
canvas {
background: #eee;
display: block;
margin: 0 auto;
}
<canvas id="myCanvas" width="480" height="320"></canvas>
你熟悉的段落,以及爲什麼人們使用他們的概念? –
在你長出球之後,'draw()'函數在10毫秒後再次運行,並且它仍然擊中槳。所以它再次增長,並且這一直在不斷重複。 – Barmar