0
我創建與下面的代碼了一系列的Box2D機構的繩索:Box2D的LibGDX繩問題
public void create(float length, float ropeLength){
Array<Body> bodies = new Array<Body>();
bodies.add(BodyFactory.createBox(world, position.x, position.y, length, length, BodyType.StaticBody, 0, 0, 0, "RopeMain"));
for(int i = 1; i < ropeLength; i++){
bodies.add(BodyFactory.createBox(world, position.x, position.y - (((length/2)/Core.PPM) * i),
length, length, BodyType.DynamicBody, 0, 0, 0, "RopeBody" + i));
RopeJointDef rDef = new RopeJointDef();
rDef.bodyA = bodies.get(i - 1);
rDef.bodyB = bodies.get(i);
rDef.collideConnected = true;
rDef.maxLength = (length/2)/Core.PPM;
rDef.localAnchorA.set(position.x, -((length/2)/Core.PPM));
rDef.localAnchorB.set(position.x, ((length/2)/Core.PPM));
world.createJoint(rDef);
}
}
允許我分享一些參數...
對於BodyFactory.createBox
它需要以下條件:
世界,XPOS,yPos,寬度,高度的BodyType,密度,摩擦,恢復原狀,夾具的用戶數據。(長度是相同的,因爲它使用框)
Core.PPM是每米像素。另請注意,該位置在構造函數中被PPM分割。
問題:爲什麼下面的行拍到右邊?
任何信息是非常有幫助的,也將如何密度,摩擦和恢復影響的繩子?謝謝!
絕對的感謝! – Luke